IOPMPowerStateQueue.h   [plain text]


/*
 * Copyright (c) 2001-2002 Apple Computer, Inc. All rights reserved.
 *
 * @APPLE_LICENSE_HEADER_START@
 *
 * The contents of this file constitute Original Code as defined in and
 * are subject to the Apple Public Source License Version 1.1 (the
 * "License").  You may not use this file except in compliance with the
 * License.  Please obtain a copy of the License at
 * http://www.apple.com/publicsource and read it before using this file.
 *
 * This Original Code and all software distributed under the License are
 * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT.  Please see the
 * License for the specific language governing rights and limitations
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 */
 
#ifndef _IOPMPOWERSTATEQUEUE_H_
#define _IOPMPOWERSTATEQUEUE_H_
 
#include <IOKit/IOWorkLoop.h>
#include <IOKit/IOEventSource.h>
#include <IOKit/IOService.h>
extern "C" {
    #include <kern/queue.h>
}

class IOPMPowerStateQueue : public IOEventSource
 {
    OSDeclareDefaultStructors(IOPMPowerStateQueue);

private:
    enum {
        kUnIdle = 0
    };

    // Queue of requested states
    struct PowerChangeEntry 
    {
        void                    *next;
        UInt16                  actionType;
        UInt16                  state;
        IOService               *target;
    };

    void                        *changes;

protected:
    virtual bool checkForWork(void);

public:
    //typedef void (*Action)(IOService *target, unsigned long state);

    virtual bool init(OSObject *owner, Action action = 0);

    // static initialiser
    static IOPMPowerStateQueue *PMPowerStateQueue(OSObject *owner);
         
    // Enqueues an activityTickle request to be executed on the workloop
    virtual bool unIdleOccurred(IOService *, unsigned long);
 };
 
 #endif /* _IOPMPOWERSTATEQUEUE_H_ */