/* * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_OSREFERENCE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. The rights granted to you under the * License may not be used to create, or enable the creation or * redistribution of, unlawful or unlicensed copies of an Apple operating * system, or to circumvent, violate, or enable the circumvention or * violation of, any terms of an Apple operating system software license * agreement. * * Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_OSREFERENCE_HEADER_END@ */ #include <IOKit/pwr_mgt/IOPM.h> struct IOPMPowerState { unsigned long version; // version number of this struct IOPMPowerFlags capabilityFlags; // bits that describe (to interested drivers) the capability of the device in this state IOPMPowerFlags outputPowerCharacter; // description (to power domain children) of the power provided in this state IOPMPowerFlags inputPowerRequirement; // description (to power domain parent) of input power required in this state unsigned long staticPower; // average consumption in milliwatts unsigned long unbudgetedPower; // additional consumption from separate power supply (mw) unsigned long powerToAttain; // additional power to attain this state from next lower state (in mw) unsigned long timeToAttain; // time required to enter this state from next lower state (in microseconds) unsigned long settleUpTime; // settle time required after entering this state from next lower state (microseconds) unsigned long timeToLower; // time required to enter next lower state from this one (in microseconds) unsigned long settleDownTime; // settle time required after entering next lower state from this state (microseconds) unsigned long powerDomainBudget; // power in mw a domain in this state can deliver to its children }; typedef struct IOPMPowerState IOPMPowerState; enum { kIOPMPowerStateVersion1 = 1 };