/* * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except in compliance with the * License. Please obtain a copy of the License at * http://www.apple.com/publicsource and read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ #include <IOKit/pwr_mgt/IOPM.h> struct IOPMPowerState { unsigned long version; // version number of this struct IOPMPowerFlags capabilityFlags; // bits that describe (to interested drivers) the capability of the device in this state IOPMPowerFlags outputPowerCharacter; // description (to power domain children) of the power provided in this state IOPMPowerFlags inputPowerRequirement; // description (to power domain parent) of input power required in this state unsigned long staticPower; // average consumption in milliwatts unsigned long unbudgetedPower; // additional consumption from separate power supply (mw) unsigned long powerToAttain; // additional power to attain this state from next lower state (in mw) unsigned long timeToAttain; // time required to enter this state from next lower state (in microseconds) unsigned long settleUpTime; // settle time required after entering this state from next lower state (microseconds) unsigned long timeToLower; // time required to enter next lower state from this one (in microseconds) unsigned long settleDownTime; // settle time required after entering next lower state from this state (microseconds) unsigned long powerDomainBudget; // power in mw a domain in this state can deliver to its children }; typedef struct IOPMPowerState IOPMPowerState; enum { kIOPMPowerStateVersion1 = 1 };