#include <IOKit/IOLib.h>
#include <IOKit/IOEventSource.h>
#include <IOKit/IOWorkLoop.h>
#define super OSObject
OSDefineMetaClassAndAbstractStructors(IOEventSource, OSObject)
OSMetaClassDefineReservedUnused(IOEventSource, 0);
OSMetaClassDefineReservedUnused(IOEventSource, 1);
OSMetaClassDefineReservedUnused(IOEventSource, 2);
OSMetaClassDefineReservedUnused(IOEventSource, 3);
OSMetaClassDefineReservedUnused(IOEventSource, 4);
OSMetaClassDefineReservedUnused(IOEventSource, 5);
OSMetaClassDefineReservedUnused(IOEventSource, 6);
OSMetaClassDefineReservedUnused(IOEventSource, 7);
void IOEventSource::signalWorkAvailable() { workLoop->signalWorkAvailable(); }
void IOEventSource::openGate() { workLoop->openGate(); }
void IOEventSource::closeGate() { workLoop->closeGate(); }
bool IOEventSource::tryCloseGate() { return workLoop->tryCloseGate(); }
int IOEventSource::sleepGate(void *event, UInt32 type)
{ return workLoop->sleepGate(event, type); }
void IOEventSource::wakeupGate(void *event, bool oneThread)
{ workLoop->wakeupGate(event, oneThread); }
bool IOEventSource::init(OSObject *inOwner,
Action inAction = 0)
{
if (!inOwner)
return false;
owner = inOwner;
if ( !super::init() )
return false;
(void) setAction(inAction);
enabled = true;
return true;
}
IOEventSource::Action IOEventSource::getAction () const { return action; };
void IOEventSource::setAction(Action inAction)
{
action = inAction;
}
IOEventSource *IOEventSource::getNext() const { return eventChainNext; };
void IOEventSource::setNext(IOEventSource *inNext)
{
eventChainNext = inNext;
}
void IOEventSource::enable()
{
enabled = true;
if (workLoop)
return signalWorkAvailable();
}
void IOEventSource::disable()
{
enabled = false;
}
bool IOEventSource::isEnabled() const
{
return enabled;
}
void IOEventSource::setWorkLoop(IOWorkLoop *inWorkLoop)
{
if ( !inWorkLoop )
disable();
workLoop = inWorkLoop;
}
IOWorkLoop *IOEventSource::getWorkLoop() const
{
return workLoop;
}
bool IOEventSource::onThread() const
{
return (workLoop != 0) && workLoop->onThread();
}