IOPMPowerStateQueue.cpp   [plain text]


/*
 * Copyright (c) 2001-2002 Apple Computer, Inc. All rights reserved.
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#include "IOPMPowerStateQueue.h"

#define super IOEventSource
OSDefineMetaClassAndStructors( IOPMPowerStateQueue, IOEventSource )

IOPMPowerStateQueue * IOPMPowerStateQueue::PMPowerStateQueue(
    OSObject * inOwner, Action inAction )
{
    IOPMPowerStateQueue * me = new IOPMPowerStateQueue;

    if (me && !me->init(inOwner, inAction))
    {
        me->release();
        return NULL;
    }

    return me;
}

bool IOPMPowerStateQueue::init( OSObject * inOwner, Action inAction )
{
    if (!inAction || !(super::init(inOwner, inAction)))
        return false;

    queue_init( &queueHead );

    queueLock = IOLockAlloc();
    if (!queueLock)
        return false;

    return true;
}

bool IOPMPowerStateQueue::submitPowerEvent(
     uint32_t eventType,
     void *   arg0,
     uint64_t arg1 )
{
    PowerEventEntry * entry;

    entry = IONew(PowerEventEntry, 1);
    if (!entry)
        return false;

    entry->eventType = eventType;
    entry->arg0 = arg0;
    entry->arg1 = arg1;

    IOLockLock(queueLock);
    queue_enter(&queueHead, entry, PowerEventEntry *, chain);
    IOLockUnlock(queueLock);
    signalWorkAvailable();

    return true;
}

bool IOPMPowerStateQueue::checkForWork( void )
{
    IOPMPowerStateQueueAction queueAction = (IOPMPowerStateQueueAction) action;
    PowerEventEntry * entry;

	IOLockLock(queueLock);
	while (!queue_empty(&queueHead))
	{
		queue_remove_first(&queueHead, entry, PowerEventEntry *, chain);		
		IOLockUnlock(queueLock);

        (*queueAction)(owner, entry->eventType, entry->arg0, entry->arg1);        
        IODelete(entry, PowerEventEntry, 1);

        IOLockLock(queueLock);
	}
	IOLockUnlock(queueLock);

    return false;
}