IOCommand.cpp   [plain text]


/*
 * Copyright (c) 2000 Apple Computer, Inc. All rights reserved.
 *
 * @APPLE_OSREFERENCE_LICENSE_HEADER_START@
 * 
 * This file contains Original Code and/or Modifications of Original Code
 * as defined in and that are subject to the Apple Public Source License
 * Version 2.0 (the 'License'). You may not use this file except in
 * compliance with the License. The rights granted to you under the License
 * may not be used to create, or enable the creation or redistribution of,
 * unlawful or unlicensed copies of an Apple operating system, or to
 * circumvent, violate, or enable the circumvention or violation of, any
 * terms of an Apple operating system software license agreement.
 * 
 * Please obtain a copy of the License at
 * http://www.opensource.apple.com/apsl/ and read it before using this file.
 * 
 * The Original Code and all software distributed under the License are
 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
 * Please see the License for the specific language governing rights and
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 * 
 * @APPLE_OSREFERENCE_LICENSE_HEADER_END@
 */

/*
 *
 *	Copyright (c) 2000 Apple Computer, Inc.  All rights reserved.
 *
 *	HISTORY
 *
 *	11/13/2000		CJS		Created IOCommand class and implementation
 *
 */

#include <IOKit/IOCommand.h>

#define super OSObject
OSDefineMetaClassAndStructors(IOCommand, OSObject);


//--------------------------------------------------------------------------
//	init -	initialize our data structures
//--------------------------------------------------------------------------

bool IOCommand::init(void)
{
    if (super::init()) {
        queue_init(&fCommandChain);
        return true;
    }
    else
        return false;
}