GenericInterruptController.cpp   [plain text]


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/*
 * Copyright (c) 1999 Apple Computer, Inc.  All rights reserved.
 *
 *  DRI: Josh de Cesare
 */

#include <IOKit/IOPlatformExpert.h>

#include "GenericInterruptController.h"

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */

#undef  super
#define super IOInterruptController

IODefineMetaClassAndStructors(GenericInterruptController,
			      IOInterruptController);

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */


bool GenericInterruptController::start(IOService *provider)
{
  IOInterruptAction    handler;
  IOSymbol             *interruptControllerName;
    
  // If needed call the parents start.
  if (!super::start(provider))
    return false;
  
  // Map the device's memory and initalize its state.
  
  // For now you must allocate storage for the vectors.
  // This will probably changed to something like: initVectors(numVectors).
  // In the mean time something like this works well.
#if 0
  // Allocate the memory for the vectors.
  vectors = (IOInterruptVector *)IOMalloc(numVectors *
					  sizeof(IOInterruptVector));
  if (vectors == NULL) return false;
  bzero(vectors, numVectors * sizeof(IOInterruptVector));
  
  // Allocate locks for the vectors.
  for (cnt = 0; cnt < numVectors; cnt++) {
    vectors[cnt].interruptLock = IOLockAlloc();
    if (vectors[cnt].interruptLock == NULL) {
      for (cnt = 0; cnt < numVectors; cnt++) {
	if (vectors[cnt].interruptLock != NULL)
	  IOLockFree(vectors[cnt].interruptLock);
      }
    }
  } 
#endif
  
  // If you know that this interrupt controller is the primary
  // interrupt controller, use this to set it nub properties properly.
  // This may be done by the nub's creator.
  getPlatform()->setCPUInterruptProperties(provider);
  
  // register the interrupt handler so it can receive interrupts.
  handler = getInterruptHandlerAddress();
  provider->registerInterrupt(0, this, handler, 0);
  
  // Just like any interrupt source, you must enable it to receive interrupts.
  provider->enableInterrupt(0);
  
  // Set interruptControllerName to the proper symbol.
  //interruptControllerName = xxx;
  
  // Register this interrupt controller so clients can find it.
  getPlatform()->registerInterruptController(interruptControllerName, this);
  
  // All done, so return true.
  return true;
}

IOReturn GenericInterruptController::getInterruptType(IOService *nub,
						      int source,
						      int *interruptType)
{
  if (interruptType == 0) return kIOReturnBadArgument;
  
  // Given the nub and source, set interruptType to level or edge.
  
  return kIOReturnSuccess;
}

// Sadly this just has to be replicated in every interrupt controller.
IOInterruptAction GenericInterruptController::getInterruptHandlerAddress(void)
{
  return (IOInterruptAction)handleInterrupt;
}

// Handle all current interrupts.
IOReturn GenericInterruptController::handleInterrupt(void * refCon,
						     IOService * nub,
						     int source)
{
  IOInterruptVector *vector;
  int               vectorNumber;
  
  while (1) {
    // Get vectorNumber from hardware some how and clear the event.
    
    // Break if there are no more vectors to handle.
    if (vectorNumber == 0/*kNoVector*/) break;
    
    // Get the vector's date from the controller's array.
    vector = &vectors[vectorNumber];
    
    // Set the vector as active. This store must compleat before
    // moving on to prevent the disableInterrupt fuction from
    // geting out of sync.
    vector->interruptActive = 1;
    //sync();
    //isync();
    
    // If the vector is not disabled soft, handle it.
    if (!vector->interruptDisabledSoft) {
      // Prevent speculative exacution as needed on your processor.
      //isync();
      
      // Call the handler if it exists.
      if (vector->interruptRegistered) {
	vector->handler(vector->target, vector->refCon,
			vector->nub, vector->source);
      }
    } else {
      // Hard disable the vector if is was only soft disabled.
      vector->interruptDisabledHard = 1;
      disableVectorHard(vectorNumber, vector);
    }
    
    // Done with this vector so, set it back to inactive.
    vector->interruptActive = 0;
  }
  
  return kIOReturnSuccess;
}

bool GenericInterruptController::vectorCanBeShared(long vectorNumber,
						   IOInterruptVector *vector)
{
  // Given the vector number and the vector data, return if it can be shared.
  return true;
}

void GenericInterruptController::initVector(long vectorNumber,
					    IOInterruptVector *vector)
{
  // Given the vector number and the vector data,
  // get the hardware ready for the vector to generate interrupts.
  // Make sure the vector is left disabled.
}

void GenericInterruptController::disableVectorHard(long vectorNumber,
						   IOInterruptVector *vector)
{
  // Given the vector number and the vector data,
  // disable the vector at the hardware.
}

void GenericInterruptController::enableVector(long vectorNumber,
					      IOInterruptVector *vector)
{
  // Given the vector number and the vector data,
  // enable the vector at the hardware.
}

void GenericInterruptController::causeVector(long vectorNumber,
					     IOInterruptVector *vector)
{
  // Given the vector number and the vector data,
  // Set the vector pending and cause an interrupt at the parent controller.
  
  // cause the interrupt at the parent controller.  Source is usually zero,
  // but it could be different for your controller.
  getPlatform()->causeInterrupt(0);
}