#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "config.h"
#include "ntp_stdlib.h"
extern void setUp(void);
extern void tearDown(void);
extern void test_msnprintf(void);
extern void test_msnprintfLiteralPercentm(void);
extern void test_msnprintfBackslashLiteralPercentm(void);
extern void test_msnprintfBackslashPercent(void);
extern void test_msnprintfHangingPercent(void);
extern void test_format_errmsgHangingPercent(void);
extern void test_msnprintfNullTarget(void);
extern void test_msnprintfTruncate(void);
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
char const *progname;
int main(int argc, char *argv[])
{
progname = argv[0];
UnityBegin("msyslog.c");
RUN_TEST(test_msnprintf, 14);
RUN_TEST(test_msnprintfLiteralPercentm, 15);
RUN_TEST(test_msnprintfBackslashLiteralPercentm, 16);
RUN_TEST(test_msnprintfBackslashPercent, 17);
RUN_TEST(test_msnprintfHangingPercent, 18);
RUN_TEST(test_format_errmsgHangingPercent, 19);
RUN_TEST(test_msnprintfNullTarget, 20);
RUN_TEST(test_msnprintfTruncate, 21);
return (UnityEnd());
}