#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "config.h"
#include "ntp_stdlib.h"
#include "ntp_fp.h"
#include <float.h>
#include <math.h>
extern void setUp(void);
extern void tearDown(void);
extern void test_AdditionLR(void);
extern void test_AdditionRL(void);
extern void test_SubtractionLR(void);
extern void test_SubtractionRL(void);
extern void test_Negation(void);
extern void test_Absolute(void);
extern void test_FDF_RoundTrip(void);
extern void test_SignedRelOps(void);
extern void test_UnsignedRelOps(void);
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
char const *progname;
int main(int argc, char *argv[])
{
progname = argv[0];
UnityBegin("lfpfunc.c");
RUN_TEST(test_AdditionLR, 48);
RUN_TEST(test_AdditionRL, 49);
RUN_TEST(test_SubtractionLR, 50);
RUN_TEST(test_SubtractionRL, 51);
RUN_TEST(test_Negation, 52);
RUN_TEST(test_Absolute, 53);
RUN_TEST(test_FDF_RoundTrip, 54);
RUN_TEST(test_SignedRelOps, 55);
RUN_TEST(test_UnsignedRelOps, 56);
return (UnityEnd());
}