#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
extern void setUp(void);
extern void tearDown(void);
extern void test_main(void );
extern void test_custom(void);
extern void test_custom25(void);
void resetTest()
{
tearDown();
setUp();
}
int main(void)
{
Unity.TestFile = "../ut-2803.c";
UnityBegin();
RUN_TEST(test_main, 29);
RUN_TEST(test_custom, 34);
RUN_TEST(test_custom25, 43);
return (UnityEnd());
}