run-packetHandling.c [plain text]
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "config.h"
#include "ntp_debug.h"
#include "ntp_stdlib.h"
#include "ntp_types.h"
#include "sntptest.h"
#include "kod_management.h"
#include "main.h"
#include "networking.h"
#include "ntp.h"
extern void setUp(void);
extern void tearDown(void);
extern void test_GenerateUnauthenticatedPacket(void);
extern void test_GenerateAuthenticatedPacket(void);
extern void test_OffsetCalculationPositiveOffset(void);
extern void test_OffsetCalculationNegativeOffset(void);
extern void test_HandleUnusableServer(void);
extern void test_HandleUnusablePacket(void);
extern void test_HandleServerAuthenticationFailure(void);
extern void test_HandleKodDemobilize(void);
extern void test_HandleKodRate(void);
extern void test_HandleCorrectPacket(void);
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
char const *progname;
int main(int argc, char *argv[])
{
progname = argv[0];
UnityBegin("packetHandling.c");
RUN_TEST(test_GenerateUnauthenticatedPacket, 17);
RUN_TEST(test_GenerateAuthenticatedPacket, 18);
RUN_TEST(test_OffsetCalculationPositiveOffset, 19);
RUN_TEST(test_OffsetCalculationNegativeOffset, 20);
RUN_TEST(test_HandleUnusableServer, 21);
RUN_TEST(test_HandleUnusablePacket, 22);
RUN_TEST(test_HandleServerAuthenticationFailure, 23);
RUN_TEST(test_HandleKodDemobilize, 24);
RUN_TEST(test_HandleKodRate, 25);
RUN_TEST(test_HandleCorrectPacket, 26);
return (UnityEnd());
}