#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "config.h"
#include "ntp_types.h"
#include "ntp_stdlib.h"
#include "fileHandlingTest.h"
#include "kod_management.h"
extern void setUp(void);
extern void tearDown(void);
extern void test_ReadEmptyFile(void);
extern void test_ReadCorrectFile(void);
extern void test_ReadFileWithBlankLines(void);
extern void test_WriteEmptyFile(void);
extern void test_WriteFileWithSingleEntry(void);
extern void test_WriteFileWithMultipleEntries(void);
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
char const *progname;
int main(int argc, char *argv[])
{
progname = argv[0];
UnityBegin("kodFile.c");
RUN_TEST(test_ReadEmptyFile, 19);
RUN_TEST(test_ReadCorrectFile, 20);
RUN_TEST(test_ReadFileWithBlankLines, 21);
RUN_TEST(test_WriteEmptyFile, 22);
RUN_TEST(test_WriteFileWithSingleEntry, 23);
RUN_TEST(test_WriteFileWithMultipleEntries, 24);
return (UnityEnd());
}