#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "config.h"
#include "sntptest.h"
#include "fileHandlingTest.h"
#include "main.h"
#include "utilities.h"
#include <math.h>
extern void setUp(void);
extern void tearDown(void);
extern void test_IPv4Address(void);
extern void test_IPv6Address(void);
extern void test_SetLiVnMode1(void);
extern void test_SetLiVnMode2(void);
extern void test_PktOutput(void);
extern void test_LfpOutputBinaryFormat(void);
extern void test_LfpOutputDecimalFormat(void);
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
char const *progname;
int main(int argc, char *argv[])
{
progname = argv[0];
UnityBegin("utilities.c");
RUN_TEST(test_IPv4Address, 16);
RUN_TEST(test_IPv6Address, 17);
RUN_TEST(test_SetLiVnMode1, 18);
RUN_TEST(test_SetLiVnMode2, 19);
RUN_TEST(test_PktOutput, 20);
RUN_TEST(test_LfpOutputBinaryFormat, 21);
RUN_TEST(test_LfpOutputDecimalFormat, 22);
return (UnityEnd());
}