LUDictionaryExtras.m [plain text]
/*
* Copyright (c) 1999 Apple Computer, Inc. All rights reserved.
*
* @APPLE_LICENSE_HEADER_START@
*
* "Portions Copyright (c) 1999 Apple Computer, Inc. All Rights
* Reserved. This file contains Original Code and/or Modifications of
* Original Code as defined in and that are subject to the Apple Public
* Source License Version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. Please obtain a copy of the
* License at http://www.apple.com/publicsource and read it before using
* this file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
* License for the specific language governing rights and limitations
* under the License."
*
* @APPLE_LICENSE_HEADER_END@
*/
#import "LUDictionaryExtras.h"
#import <stdlib.h>
#import <NetInfo/nilib2.h>
@implementation LUDictionary (LUDictionaryExtras)
- (ni_proplist *)niProplist
{
int i, j;
ni_proplist *pl;
pl = (ni_proplist *)malloc(sizeof(ni_proplist));
NI_INIT(pl);
for (i = 0; i < count; i++)
{
nipl_createprop(pl, prop[i].key);
for (j = 0; j < prop[i].len; j++)
{
nipl_appendprop(pl, prop[i].key, prop[i].val[j]);
}
}
return pl;
}
@end