gluQuadricTexture.3   [plain text]


'\" e  
'\"macro stdmacro
.ds Vn Version 1.2
.ds Dt 6 March 1997
.ds Re Release 1.2.0
.ds Dp May 22 14:54
.ds Dm 5 May 22 14:
.ds Xs 18441     3
.TH GLUQUADRICTEXTURE 3G
.SH NAME
.B "gluQuadricTexture
\- specify if texturing is desired for quadrics

.SH C SPECIFICATION
void \f3gluQuadricTexture\fP(
GLUquadric* \fIquad\fP,
.nf
.ta \w'\f3void \fPgluQuadricTexture( 'u
	GLboolean \fItexture\fP )
.fi

.EQ
delim $$
.EN
.SH PARAMETERS
.TP \w'\fItexture\fP\ \ 'u 
\f2quad\fP
Specifies the quadrics object (created with \%\f3gluNewQuadric\fP).
.TP
\f2texture\fP
Specifies a flag indicating if texture coordinates should be generated.
.SH DESCRIPTION
\%\f3gluQuadricTexture\fP specifies if texture coordinates should be generated
for quadrics rendered with \f2quad\fP.
If the value of \f2texture\fP is \%\f3GL_TRUE\fP, then texture coordinates 
are generated, and if \f2texture\fP is \%\f3GL_FALSE\fP, they are not.  The
initial value is \%\f3GL_FALSE\fP.
.P
The manner in which texture coordinates are generated depends 
upon the specific quadric rendered.
.SH SEE ALSO
\%\f3gluNewQuadric\fP, \%\f3gluQuadricDrawStyle\fP, \%\f3gluQuadricNormals\fP, 
\%\f3gluQuadricOrientation\fP