struct A
{
int a1;
int a2;
};
extern __thread const unsigned char *tcc1, **tcc2;
extern inline const unsigned char ** __attribute__ ((const))
foo (void)
{
const unsigned char **a = &tcc1;
if (*a == 0)
*a = *tcc2 + 128;
return a;
}
extern inline int
bar (const struct A *x)
{
int a;
if (x->a2 & 8)
return 0;
a = x->a1;
return a > 0 && ((*foo ())[a] & 64);
}
int
baz (const struct A *x, char *y)
{
const struct A *a;
for (a = x; !!a->a1; a++)
if (! (x->a2 & 8))
if (bar (a))
{
*y++ = a->a1;
if (x->a1)
*y++ = ':';
*y = '\0';
}
return 0;
}