BreakpointResolverName.h [plain text]
#ifndef liblldb_BreakpointResolverName_h_
#define liblldb_BreakpointResolverName_h_
#include <vector>
#include <string>
#include "lldb/Breakpoint/BreakpointResolver.h"
namespace lldb_private {
class BreakpointResolverName:
public BreakpointResolver
{
public:
BreakpointResolverName (Breakpoint *bkpt,
const char *name,
uint32_t name_type_mask,
Breakpoint::MatchType type,
bool skip_prologue);
BreakpointResolverName (Breakpoint *bkpt,
const char *names[],
size_t num_names,
uint32_t name_type_mask,
bool skip_prologue);
BreakpointResolverName (Breakpoint *bkpt,
std::vector<std::string> names,
uint32_t name_type_mask,
bool skip_prologue);
BreakpointResolverName (Breakpoint *bkpt,
RegularExpression &func_regex,
bool skip_prologue);
BreakpointResolverName (Breakpoint *bkpt,
const char *class_name,
const char *method,
Breakpoint::MatchType type,
bool skip_prologue);
virtual
~BreakpointResolverName ();
virtual Searcher::CallbackReturn
SearchCallback (SearchFilter &filter,
SymbolContext &context,
Address *addr,
bool containing);
virtual Searcher::Depth
GetDepth ();
virtual void
GetDescription (Stream *s);
virtual void
Dump (Stream *s) const;
static inline bool classof(const BreakpointResolverName *) { return true; }
static inline bool classof(const BreakpointResolver *V) {
return V->getResolverID() == BreakpointResolver::NameResolver;
}
protected:
struct LookupInfo
{
ConstString name;
ConstString lookup_name;
uint32_t name_type_mask; bool match_name_after_lookup;
LookupInfo () :
name(),
lookup_name(),
name_type_mask (0),
match_name_after_lookup (false)
{
}
void
Prune (SymbolContextList &sc_list,
size_t start_idx) const;
};
std::vector<LookupInfo> m_lookups;
ConstString m_class_name;
RegularExpression m_regex;
Breakpoint::MatchType m_match_type;
bool m_skip_prologue;
void
AddNameLookup (const ConstString &name, uint32_t name_type_mask);
private:
DISALLOW_COPY_AND_ASSIGN(BreakpointResolverName);
};
}
#endif // liblldb_BreakpointResolverName_h_