architecture.html   [plain text]


<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<link href="style.css" rel="stylesheet" type="text/css" />
<title>LLDB Architecture</title>
</head>

<body>
    <div class="www_title">
      The <strong>LLDB</strong> Debugger
    </div>

<div id="container">
	<div id="content">
        
  <!--#include virtual="sidebar.incl"-->
  
		<div id="middle">
			<div class="post">
				<h1 class ="postheader">Architecture</h1>
				<div class="postcontent">

				   <p>LLDB is a large and complex codebase. This section will help you become more familiar with
				       the pieces that make up LLDB and give a general overview of the general architecture.</p>
				</div>
				<div class="postfooter"></div>
			</div>
			<div class="post">
				<h1 class ="postheader">Code Layout</h1>
				<div class="postcontent">

				   <p>LLDB has many code groupings that makeup the source base:</p>
                   <ul>
     					<li><a href="#api">API</a></li>
      					<li><a href="#breakpoint">Breakpoint</a></li>
      					<li><a href="#commands">Commands</a></li>
      					<li><a href="#core">Core</a></li>
       					<li><a href="#expression">Expression</a></li>
       					<li><a href="#host">Host</a></li>
       					<li><a href="#interpreter">Interpreter</a></li>
       					<li><a href="#symbol">Symbol</a></li>
       					<li><a href="#targ">Target</a></li>
       					<li><a href="#utility">Utility</a></li>
   				    </ul>
				</div>
				<div class="postfooter"></div>
			</div>
			<a name="api"></a>
			<div class="post">
				<h1 class ="postheader">API</h1>
				<div class="postcontent">

				   <p>The API folder contains the public interface to LLDB.</p>
                   <p>We are currently vending a C++ API. In order to be able to add
  				        methods to this API and allow people to link to our classes,
  				        we have certain rules that we must follow:</p>
                   <ul>
     					<li>Classes can't inherit from any other classes.</li>
      					<li>Classes can't contain virtual methods.</li>
       					<li>Classes should be compatible with script bridging utilities like <a href="http://www.swig.org/">swig</a>.</li>
       					<li>Classes should be lightweight and be backed by a single object pointer, shared pointer or global variable in the lldb_private.</li>
       					<li>The interface should be as minimal as possible in order to give a complete API.</li>
   				    </ul>
   				    <p>By adhering to these rules we should be able to continue to 
   				        vend a C++ API, and make changes to the API as any additional
   				        methods added to these classes will just be a dynamic loader
   				        lookup and they won't affect the class layout (since they
   				        aren't virtual methods, and no members can be added to the
   				        class).</p>
				</div>
				<div class="postfooter"></div>
			</div>
			<a name="breakpoint"></a>
			<div class="post">
				<h1 class ="postheader">Breakpoint</h1>
				<div class="postcontent">

				   <p>A collection of classes that implement our breakpoint classes. 
				       Breakpoints are resolved symbolically and always continue to
				       resolve themselves as your program runs. Whether settings breakpoints
				       by file and line, by symbol name, by symbol regular expression,
				       or by address, breakpoints will keep trying to resolve new locations
				       each time shared libraries are loaded. Breakpoints will of course
				       unresolve themselves when shared libraries are unloaded. Breakpoints
				       can also be scoped to be set only in a specific shared library. By
				       default, breakpoints can be set in any shared library and will continue
				       to attempt to be resolved with each shared library load.</p>
                   <p>Breakpoint options can be set on the breakpoint,
                       or on the individual locations. This allows flexibility when dealing
                       with breakpoints and allows us to do what the user wants.</p>
				</div>
				<div class="postfooter"></div>
			</div>
			<a name="commands"></a>
			<div class="post">
				<h1 class ="postheader">Commands</h1>
				<div class="postcontent">

				   <p>The command source files represent objects that implement
				       the functionality for all textual commands available 
				       in our command line interface.</p>
                   <p>Every command is backed by a <b>lldb_private::CommandObject</b>
                       or <b>lldb_private::CommandObjectMultiword</b> object.</p>
                   <p><b>lldb_private::CommandObjectMultiword</b> are commands that
                      have subcommands and allow command line commands to be
                      logically grouped into a hierarchy.</p>
                  <p><b>lldb_private::CommandObject</b> command line commands
                      are the objects that implement the functionality of the
                      command. They can optionally define
                     options for themselves, as well as group those options into
                     logical groups that can go together. The help system is
                     tied into these objects and can extract the syntax and
                     option groupings to display appropriate help for each
                     command.</p>
				</div>
				<div class="postfooter"></div>
			</div>
			<a name="core"></a>
			<div class="post">
				<h1 class ="postheader">Core</h1>
				<div class="postcontent">

				   <p>The Core source files contain basic functionality that
				       is required in the debugger. A wide variety of classes
				       are implemented:</p>
				       
                       <ul>
         					<li>Address (section offset addressing)</li>
          					<li>AddressRange</li>
           					<li>Architecture specification</li>
           					<li>Broadcaster / Event / Listener </li>
           					<li>Communication classes that use Connection objects</li>
           					<li>Uniqued C strings</li>
           					<li>Data extraction</li>
           					<li>File specifications</li>
           					<li>Mangled names</li>
           					<li>Regular expressions</li>
           					<li>Source manager</li>
           					<li>Streams</li>
           					<li>Value objects</li>
       				    </ul>
				</div>
				<div class="postfooter"></div>
			</div>
			<a name="expression"></a>
			<div class="post">
				<h1 class ="postheader">Expression</h1>
				<div class="postcontent">

				   <p>Expression parsing files cover everything from evaluating
				       DWARF expressions, to evaluating expressions using
				       Clang.</p>
				   <p>The DWARF expression parser has been heavily modified to
				       support type promotion, new opcodes needed for evaluating
				       expressions with symbolic variable references (expression local variables,
				       program variables), and other operators required by
				       typical expressions such as assign, address of, float/double/long 
				       double floating point values, casting, and more. The
				       DWARF expression parser uses a stack of lldb_private::Value
				       objects. These objects know how to do the standard C type
				       promotion, and allow for symbolic references to variables
				       in the program and in the LLDB process (expression local
				       and expression global variables).</p>
				    <p>The expression parser uses a full instance of the Clang
				        compiler in order to accurately evaluate expressions.
				        Hooks have been put into Clang so that the compiler knows
				        to ask about identifiers it doesn't know about. Once
				        expressions have be compiled into an AST, we can then
				        traverse this AST and either generate a DWARF expression
				        that contains simple opcodes that can be quickly re-evaluated
				        each time an expression needs to be evaluated, or JIT'ed
				        up into code that can be run on the process being debugged.</p>
				</div>
				<div class="postfooter"></div>
			</div>
			<a name="host"></a>
			<div class="post">
				<h1 class ="postheader">Host</h1>
				<div class="postcontent">

				   <p>LLDB tries to abstract itself from the host upon which
				       it is currently running by providing a host abstraction
				       layer.  This layer involves everything from spawning, detaching,
				       joining and killing native in-process threads, to getting
				       current information about the current host.</p>
    				   <p>Host functionality includes abstraction layers for:</p>
                           <ul>
             					<li>Mutexes</li>
              					<li>Conditions</li>
               					<li>Timing functions</li>
               					<li>Thread functions</li>
               					<li>Host target triple</li>
               					<li>Host child process notifications</li>
               					<li>Host specific types</li>
           				    </ul>
				</div>
				<div class="postfooter"></div>
			</div>
			<a name="interpreter"></a>
			<div class="post">
				<h1 class ="postheader">Interpreter</h1>
				<div class="postcontent">

				   <p>The interpreter classes are the classes responsible for
				       being the base classes needed for each command object,
				       and is responsible for tracking and running command line
				       commands.</p>
				</div>
				<div class="postfooter"></div>
			</div>
			<a name="symbol"></a>
			<div class="post">
				<h1 class ="postheader">Symbol</h1>
				<div class="postcontent">
				   <p>Symbol classes involve everything needed in order to parse
				       object files and debug symbols. All the needed classes
				       for compilation units (code and debug info for a source file),
				       functions, lexical blocks within functions, inlined
				       functions, types, declaration locations, and variables
				       are in this section.</p>
				</div>
				<div class="postfooter"></div>
			</div>
			<a name="targ"></a>
			<div class="post">
				<h1 class ="postheader">Target</h1>
				<div class="postcontent">

				   <p>Classes that are related to a debug target include:</p>
                       <ul>
       					   <li>Target</li>
        					<li>Process</li>
         					<li>Thread</li>
          					<li>Stack frames</li>
          					<li>Stack frame registers</li>
           					<li>ABI for function calling in process being debugged</li>
           					<li>Execution context batons</li>
       				    </ul>
				</div>
				<div class="postfooter"></div>
			</div>
			<a name="utility"></a>
			<div class="post">
				<h1 class ="postheader">Utility</h1>
				<div class="postcontent">

				   <p>Utility files should be as stand alone as possible and
				       available for LLDB, plug-ins or related 
				       applications to use.</p>
    				   <p>Files found in the Utility section include:</p>
                           <ul>
           					   <li>Pseudo-terminal support</li>
            					<li>Register numbering for specific architectures.</li>
             					<li>String data extractors</li>
           				    </ul>
				</div>
				<div class="postfooter"></div>
			</div>
		</div>
	</div>
</div>
</body>
</html>