queue_internal.h   [plain text]


/*
 * Copyright (c) 2008-2009 Apple Inc. All rights reserved.
 *
 * @APPLE_APACHE_LICENSE_HEADER_START@
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *     http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 * 
 * @APPLE_APACHE_LICENSE_HEADER_END@
 */

/*
 * IMPORTANT: This header file describes INTERNAL interfaces to libdispatch
 * which are subject to change in future releases of Mac OS X. Any applications
 * relying on these interfaces WILL break.
 */

#ifndef __DISPATCH_QUEUE_INTERNAL__
#define __DISPATCH_QUEUE_INTERNAL__

#ifndef __DISPATCH_INDIRECT__
#error "Please #include <dispatch/dispatch.h> instead of this file directly."
#include <dispatch/base.h> // for HeaderDoc
#endif

// If dc_vtable is less than 127, then the object is a continuation.
// Otherwise, the object has a private layout and memory management rules. The
// first two words must align with normal objects.
#define DISPATCH_CONTINUATION_HEADER(x)	\
	const void *				do_vtable;	\
	struct x *volatile	do_next;	\
	dispatch_function_t	dc_func;	\
	void *						dc_ctxt

#define DISPATCH_OBJ_ASYNC_BIT	0x1
#define DISPATCH_OBJ_BARRIER_BIT	0x2
#define DISPATCH_OBJ_GROUP_BIT	0x4
// vtables are pointers far away from the low page in memory
#define DISPATCH_OBJ_IS_VTABLE(x)	((unsigned long)(x)->do_vtable > 127ul)

struct dispatch_continuation_s {
	DISPATCH_CONTINUATION_HEADER(dispatch_continuation_s);
	dispatch_group_t	dc_group;
	void *				dc_data[3];
};

typedef struct dispatch_continuation_s *dispatch_continuation_t;


struct dispatch_queue_vtable_s {
	DISPATCH_VTABLE_HEADER(dispatch_queue_s);
};

#define DISPATCH_QUEUE_MIN_LABEL_SIZE	64

#define DISPATCH_QUEUE_HEADER \
	uint32_t dq_running; \
	uint32_t dq_width; \
	struct dispatch_object_s *dq_items_tail; \
	struct dispatch_object_s *volatile dq_items_head; \
	unsigned long dq_serialnum; \
	void *dq_finalizer_ctxt; \
	dispatch_queue_finalizer_function_t dq_finalizer_func

struct dispatch_queue_s {
	DISPATCH_STRUCT_HEADER(dispatch_queue_s, dispatch_queue_vtable_s);
	DISPATCH_QUEUE_HEADER;
	char dq_label[DISPATCH_QUEUE_MIN_LABEL_SIZE];	// must be last
};

extern struct dispatch_queue_s _dispatch_mgr_q;

void _dispatch_queue_init(dispatch_queue_t dq);
void _dispatch_queue_drain(dispatch_queue_t dq);
void _dispatch_queue_dispose(dispatch_queue_t dq);

__attribute__((always_inline))
static inline void
_dispatch_queue_push_list(dispatch_queue_t dq, dispatch_object_t _head, dispatch_object_t _tail)
{
	struct dispatch_object_s *prev, *head = _head._do, *tail = _tail._do;

	tail->do_next = NULL;
	prev = fastpath(dispatch_atomic_xchg(&dq->dq_items_tail, tail));
	if (prev) {
		// if we crash here with a value less than 0x1000, then we are at a known bug in client code
		// for example, see _dispatch_queue_dispose or _dispatch_atfork_child
		prev->do_next = head;
	} else {
		dq->dq_items_head = head;
		_dispatch_wakeup(dq);
	}
}

#define _dispatch_queue_push(x, y) _dispatch_queue_push_list((x), (y), (y))

#define DISPATCH_QUEUE_PRIORITY_COUNT 3

#if DISPATCH_DEBUG
void dispatch_debug_queue(dispatch_queue_t dq, const char* str);
#else
static inline void dispatch_debug_queue(dispatch_queue_t dq __attribute__((unused)), const char* str __attribute__((unused))) {}
#endif

size_t dispatch_queue_debug(dispatch_queue_t dq, char* buf, size_t bufsiz);
size_t dispatch_queue_debug_attr(dispatch_queue_t dq, char* buf, size_t bufsiz);

static inline dispatch_queue_t
_dispatch_queue_get_current(void)
{
	return _dispatch_thread_getspecific(dispatch_queue_key);
}

__private_extern__ malloc_zone_t *_dispatch_ccache_zone;
dispatch_continuation_t _dispatch_continuation_alloc_from_heap(void);

static inline dispatch_continuation_t
_dispatch_continuation_alloc_cacheonly(void)
{
	dispatch_continuation_t dc = fastpath(_dispatch_thread_getspecific(dispatch_cache_key));
	if (dc) {
		_dispatch_thread_setspecific(dispatch_cache_key, dc->do_next);
	}
	return dc;
}

#endif