#include "internal.h"
#if DISPATCH_EVENT_BACKEND_WINDOWS
#pragma mark dispatch_unote_t
bool
_dispatch_unote_register(dispatch_unote_t du DISPATCH_UNUSED,
dispatch_wlh_t wlh DISPATCH_UNUSED,
dispatch_priority_t pri DISPATCH_UNUSED)
{
WIN_PORT_ERROR();
return false;
}
void
_dispatch_unote_resume(dispatch_unote_t du DISPATCH_UNUSED)
{
WIN_PORT_ERROR();
}
bool
_dispatch_unote_unregister(dispatch_unote_t du DISPATCH_UNUSED,
uint32_t flags DISPATCH_UNUSED)
{
WIN_PORT_ERROR();
return false;
}
#pragma mark timers
void
_dispatch_event_loop_timer_arm(uint32_t tidx DISPATCH_UNUSED,
dispatch_timer_delay_s range DISPATCH_UNUSED,
dispatch_clock_now_cache_t nows DISPATCH_UNUSED)
{
WIN_PORT_ERROR();
}
void
_dispatch_event_loop_timer_delete(uint32_t tidx DISPATCH_UNUSED)
{
WIN_PORT_ERROR();
}
#pragma mark dispatch_loop
void
_dispatch_event_loop_poke(dispatch_wlh_t wlh DISPATCH_UNUSED,
uint64_t dq_state DISPATCH_UNUSED, uint32_t flags DISPATCH_UNUSED)
{
WIN_PORT_ERROR();
}
DISPATCH_NOINLINE
void
_dispatch_event_loop_drain(uint32_t flags DISPATCH_UNUSED)
{
WIN_PORT_ERROR();
}
void
_dispatch_event_loop_wake_owner(dispatch_sync_context_t dsc,
dispatch_wlh_t wlh, uint64_t old_state, uint64_t new_state)
{
(void)dsc; (void)wlh; (void)old_state; (void)new_state;
}
void
_dispatch_event_loop_wait_for_ownership(dispatch_sync_context_t dsc)
{
if (dsc->dsc_release_storage) {
_dispatch_queue_release_storage(dsc->dc_data);
}
}
void
_dispatch_event_loop_end_ownership(dispatch_wlh_t wlh, uint64_t old_state,
uint64_t new_state, uint32_t flags)
{
(void)wlh; (void)old_state; (void)new_state; (void)flags;
}
#if DISPATCH_WLH_DEBUG
void
_dispatch_event_loop_assert_not_owned(dispatch_wlh_t wlh)
{
(void)wlh;
}
#endif
void
_dispatch_event_loop_leave_immediate(dispatch_wlh_t wlh, uint64_t dq_state)
{
(void)wlh; (void)dq_state;
}
#endif // DISPATCH_EVENT_BACKEND_WINDOWS