inpoly.c   [plain text]


/*
    This software may only be used by you under license from AT&T Corp.
    ("AT&T").  A copy of AT&T's Source Code Agreement is available at
    AT&T's Internet website having the URL:
    <http://www.research.att.com/sw/tools/graphviz/license/source.html>
    If you received this software without first entering into a license
    with AT&T, you have an infringing copy of this software and cannot use
    it without violating AT&T's intellectual property rights.
*/
#pragma prototyped
/* 
 * in_poly
 * 
 * Test if a point is inside a polygon.
 * The polygon may have concavities.
 * Doesn't work with twisted polygons.
 * From O'Rourke book (via erg@research.att.com)
 */

#include <stdlib.h>
#include <vispath.h>
#include <pathutil.h>

#ifdef DMALLOC
#include "dmalloc.h"
#endif

static Ppoint_t subpt(Ppoint_t p, Ppoint_t q)
{
	Ppoint_t	rv;
	rv.x = p.x - q.x;
	rv.y = p.y - q.y;
	return rv;
}

int	in_poly(Ppoly_t argpoly, Ppoint_t q)
{
	int			i, i1;	/* point index; i1 = i-1 mod n */
	double		x;		/* x intersection of e with ray */
	int	crossings = 0;	/* 2 * number of edge/ray crossings */
	Ppoly_t		poly;	/* original O'Rourke code overwrites the arg polygon! */
	Ppoint_t 	*P;
	int			n;

	/* Shift so that q is the origin. */
	poly = copypoly(argpoly);
	P = poly.ps;
	n = poly.pn;
	for (i = 0; i < n; i++)
		poly.ps[i] = subpt(poly.ps[i],q);

	/* For each edge e=(i-1,i), see if crosses ray. */
	for (i = 0; i < n; i++ ) {
		i1 = ( i + n - 1 ) % n;

		/* if edge is horizontal, test to see if the point is on it */
		if ((P[i].y == 0 ) && ( P[i1].y == 0)) {
			if ((P[i].x * P[i1].x) < 0)
				return TRUE;
		       	else
				continue;
		}
		/* if e straddles the x-axis... */
		if (((P[i].y >= 0 ) && ( P[i1].y <= 0 ) ) ||
		    ( ( P[i1].y >= 0 ) && ( P[i].y <= 0 ) ) ) {
			/* e straddles ray, so compute intersection with ray. */
			x = (P[i].x * P[i1].y - P[i1].x * P[i].y)
				/ (double)(P[i1].y - P[i].y);

			/* if intersect at origin, we've found intersection */
			if (x == 0)
				return TRUE;

			/* crosses ray if strictly positive intersection. */
			if (x > 0)  {
				if ( P[i].y == 0 ) {
					if  ( P[(i-1+n)%n].y*P[(1+i)%n].y < 0) {
						/* count half a crossing */
						crossings++;
					}
					else if  ( P[i].y*P[(2+i)%n].y < 0) {
						/* count half a crossing */
						crossings++;
					}
				}
				else {
					/* count a full crossing */
					crossings += 2;
				}
			}
		}
	}

	freepoly(poly);

	/* q inside if an odd number of crossings. */
	if( (crossings % 4) >= 2 )
		return	TRUE;
	else
		return	FALSE;
}