Rectangle2D.java   [plain text]


/* Copyright (C) 2000, 2001, 2002  Free Software Foundation

This file is part of GNU Classpath.

GNU Classpath is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
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any later version.

GNU Classpath is distributed in the hope that it will be useful, but
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
General Public License for more details.

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Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA.

Linking this library statically or dynamically with other modules is
making a combined work based on this library.  Thus, the terms and
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As a special exception, the copyright holders of this library give you
permission to link this library with independent modules to produce an
executable, regardless of the license terms of these independent
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terms of your choice, provided that you also meet, for each linked
independent module, the terms and conditions of the license of that
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package java.awt.geom;

/**
 * @author Tom Tromey <tromey@cygnus.com>
 * @date April 16, 2000
 */

public abstract class Rectangle2D extends RectangularShape
{
  public static final int OUT_LEFT = 1;
  public static final int OUT_TOP = 2;
  public static final int OUT_RIGHT = 4;
  public static final int OUT_BOTTOM = 8;

  protected Rectangle2D ()
  {
  }

  /** Set the bounding box of this rectangle.
   * @param x X coordinate
   * @param y Y coordinate
   * @param w Width
   * @param h Height
   */
  public abstract void setRect (double x, double y, double w, double h);

  /** Set the bounding box of this rectangle.
   * @param r  Bounding rectangle.
   */
  public void setRect (Rectangle2D r)
  {
    setRect (r.getX (), r.getY (), r.getWidth (), r.getHeight ());
  }

  /** Returns true if line segment intersects interior of this
   * rectangle.
   * @param x1 X coordinate of first end of line segment
   * @param y1 Y coordinate of first end of line segment
   * @param x2 X coordinate of second end of line segment
   * @param y2 Y coordinate of segment end of line segment
   */
  public boolean intersectsLine (double x1, double y1, double x2, double y2)
  {
    int o1 = outcode (x1, y1);
    int o2 = outcode (x2, y2);

    double mx = getX ();
    double my = getY ();
    double mx2 = getWidth ();
    double my2 = getHeight ();
    x1 -= mx;
    x2 -= mx;
    y1 -= my;
    y2 -= my;

    // Here we handle all lines that stay entirely on one side of the
    // rectangle.  We also handle some lines that intersect the
    // rectangle.  All vertical and horizontal lines are handled here.
    int xor = o1 ^ o2;
    int or  = o1 | o2;
    if ((xor & (OUT_BOTTOM | OUT_TOP)) == 0)
      {
	if ((or & (OUT_BOTTOM | OUT_TOP)) != 0)
	  return false;
	return ((o1 & (OUT_LEFT | OUT_RIGHT)) != 0
		|| (o2 & (OUT_LEFT | OUT_RIGHT)) != 0);
      }
    else if ((xor & (OUT_LEFT | OUT_RIGHT)) == 0)
      {
	if ((or & (OUT_LEFT | OUT_RIGHT)) != 0)
	  return false;
	return ((o1 & (OUT_BOTTOM | OUT_TOP)) != 0
		|| (o2 & (OUT_BOTTOM | OUT_TOP)) != 0);
      }

    double dx = x2 - x1;
    double dy = y2 - y1;

    double t1l = - x1 / dx;
    double t1h = (mx2 - x1) / dx;

    if (t1l >= t1h)
      return false;
    double t2l = - y1 / dy;
    double t2h = (my2 - y1) / dy;

    if (t2l >= t2h || t2l >= t1h || t2h < t1l)
      return false;
    return true;
  }

  /** Return true if line segment intersects interior of this
   * rectangle.
   * @param l The line segment
   */
//    public boolean intersectsLine (Line2D l)
//    {
//    }

  public abstract int outcode (double x, double y);

  public int outcode (Point2D p)
  {
    return outcode (p.getX (), p.getY ());
  }

  /** Set bounding frame for this rectangle.
   * @param x X coordinate
   * @param y Y coordinate
   * @param w Width
   * @param h Height
   */
  public void setFrame (double x, double y, double w, double h)
  {
    setRect (x, y, w, h);
  }

  public Rectangle2D getBounds2D ()
  {
    // FIXME.
    return (Rectangle2D) clone ();
  }

  public boolean contains (double x, double y)
  {
    double mx = getX ();
    double mw = getWidth ();
    if (x < mx || x >= mx + mw)
      return false;
    double my = getY ();
    double mh = getHeight ();
    return y >= my && y < my + mh;
  }

  public boolean intersects (double x, double y, double w, double h)
  {
    double mx = getX ();
    double mw = getWidth ();
    if (x < mx || x >= mx + mw || x + w < mx || x + w >= mx + mw)
      return false;
    double my = getY ();
    double mh = getHeight ();
    return y >= my && y < my + mh && y + h >= my && y + h < my + mh;
  }

  public boolean contains (double x, double y, double w, double h)
  {
    return contains (x, y) && contains (x + w, y + h);
  }

  public abstract Rectangle2D createIntersection (Rectangle2D r);

  public static void intersect (Rectangle2D src1, Rectangle2D src2,
				Rectangle2D dest)
  {
    double x1l = src1.getMinX ();
    double x2l = src2.getMinX ();
    double nxl = Math.max (x1l, x2l);
    double x1h = src1.getMaxX ();
    double x2h = src2.getMaxX ();
    double nxh = Math.min (x1h, x2h);
    if (nxh < nxl)
      nxh = nxl;
    double y1l = src1.getMinY ();
    double y2l = src2.getMinY ();
    double nyl = Math.max (y1l, y2l);
    double y1h = src1.getMaxY ();
    double y2h = src2.getMaxY ();
    double nyh = Math.min (y1h, y2h);
    if (nyh < nyl)
      nyh = nyl;
    dest.setFrameFromDiagonal (nxl, nyl, nxh, nyh);
  }

  public abstract Rectangle2D createUnion (Rectangle2D r);

  public static void union (Rectangle2D src1, Rectangle2D src2,
			    Rectangle2D dest)
  {
    double x1l = src1.getMinX ();
    double x2l = src2.getMinX ();
    double nxl = Math.max (x1l, x2l);
    double x1h = src1.getMaxX ();
    double x2h = src2.getMaxX ();
    double nxh = Math.min (x1h, x2h);
    double y1l = src1.getMinY ();
    double y2l = src2.getMinY ();
    double nyl = Math.max (y1l, y2l);
    double y1h = src1.getMaxY ();
    double y2h = src2.getMaxY ();
    double nyh = Math.min (y1h, y2h);
    dest.setFrameFromDiagonal (nxl, nyl, nxh, nyh);
  }

  public void add (double newx, double newy)
  {
    double minx = Math.min (getMinX (), newx);
    double maxx = Math.max (getMaxX (), newx);
    double miny = Math.min (getMinY (), newy);
    double maxy = Math.max (getMaxY (), newy);
    setFrameFromDiagonal (minx, miny, maxx, maxy);
  }

  public void add (Point2D p)
  {
    add (p.getX (), p.getY ());
  }

  public void add (Rectangle2D r)
  {
    add (r.getMinX (), r.getMinY ());
    add (r.getMaxX (), r.getMaxY ());
  }

  public PathIterator getPathIterator (AffineTransform at)
  {
    // We know the superclass just ignores the flatness parameter.
    return getPathIterator (at, 0);
  }

  public static class Double extends Rectangle2D
  {
    public double height;
    public double width;
    public double x;
    public double y;

    public Double ()
    {
      height = width = x = y = 0;
    }

    public Double (double x, double y, double w, double h)
    {
      this.x = x;
      this.y = y;
      this.width = w;
      this.height = h;
    }

    public double getX ()
    {
      return x;
    }

    public double getY ()
    {
      return y;
    }

    public double getWidth ()
    {
      return width;
    }

    public double getHeight ()
    {
      return height;
    }

    public boolean isEmpty ()
    {
      return width <= 0 || height <= 0;
    }

    public void setRect (double x, double y, double w, double h)
    {
      this.x = x;
      this.y = y;
      this.width = w;
      this.height = h;
    }

    public void setRect (Rectangle2D r)
    {
      this.x = r.getX ();
      this.y = r.getY ();
      this.width = r.getWidth ();
      this.height = r.getHeight ();
    }

    public int outcode (double x, double y)
    {
      int code = 0;
      if (x < this.x)
	code |= OUT_LEFT;
      else if (x >= this.x + this.width)
	code |= OUT_RIGHT;
      if (y < this.y)
	code |= OUT_TOP;
      else if (y >= this.y + this.height)
	code |= OUT_BOTTOM;
      return code;
    }

    public Rectangle2D getBounds2D ()
    {
      return new Rectangle2D.Double (x, y, width, height);
    }

    public Rectangle2D createIntersection (Rectangle2D r)
    {
      Double res = new Double ();
      intersect (this, r, res);
      return res;
    }

    public Rectangle2D createUnion (Rectangle2D r)
    {
      Double res = new Double ();
      union (this, r, res);
      return res;
    }

    public String toString ()
    {
      return "fixme";
    }
  }

  public static class Float extends Rectangle2D
  {
    public float height;
    public float width;
    public float x;
    public float y;

    public Float ()
    {
      height = width = x = y = 0;
    }

    public Float (float x, float y, float w, float h)
    {
      this.x = x;
      this.y = y;
      this.width = w;
      this.height = h;
    }

    public double getX ()
    {
      return x;
    }

    public double getY ()
    {
      return y;
    }

    public double getWidth ()
    {
      return width;
    }

    public double getHeight ()
    {
      return height;
    }

    public boolean isEmpty ()
    {
      return width <= 0 || height <= 0;
    }

    public void setRect (double x, double y, double w, double h)
    {
      this.x = (float) x;
      this.y = (float) y;
      this.width = (float) w;
      this.height = (float) h;
    }

    public void setRect (float x, float y, float w, float h)
    {
      this.x = x;
      this.y = y;
      this.width = w;
      this.height = h;
    }

    public void setRect (Rectangle2D r)
    {
      this.x = (float) r.getX ();
      this.y = (float) r.getY ();
      this.width = (float) r.getWidth ();
      this.height = (float) r.getHeight ();
    }

    public int outcode (double x, double y)
    {
      int code = 0;
      if (x < this.x)
	code |= OUT_LEFT;
      else if (x >= this.x + this.width)
	code |= OUT_RIGHT;
      if (y < this.y)
	code |= OUT_TOP;
      else if (y >= this.y + this.height)
	code |= OUT_BOTTOM;
      return code;
    }

    public Rectangle2D getBounds2D ()
    {
      return new Rectangle2D.Float (x, y, width, height);
    }

    public Rectangle2D createIntersection (Rectangle2D r)
    {
      Float res = new Float ();
      intersect (this, r, res);
      return res;
    }

    public Rectangle2D createUnion (Rectangle2D r)
    {
      Float res = new Float ();
      union (this, r, res);
      return res;
    }

    public String toString ()
    {
      return "fixme";
    }
  }
}