s-wwdwch.adb   [plain text]


------------------------------------------------------------------------------
--                                                                          --
--                         GNAT RUNTIME COMPONENTS                          --
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------------------------------------------------------------------------------

with Interfaces; use Interfaces;

with System.WWd_Char;

package body System.Wwd_WChar is

   ------------------------------------
   -- Wide_Wide_Width_Wide_Character --
   ------------------------------------

   --  This is the case where we are talking about the Wide_Wide_Image of
   --  a Wide_Character, which is always the same character sequence as the
   --  Wide_Image of the same Wide_Character.

   function Wide_Wide_Width_Wide_Character
     (Lo, Hi : Wide_Character) return Natural
   is
   begin
      return Wide_Width_Wide_Character (Lo, Hi);
   end Wide_Wide_Width_Wide_Character;

   ------------------------------------
   -- Wide_Wide_Width_Wide_Wide_Char --
   ------------------------------------

   function Wide_Wide_Width_Wide_Wide_Char
     (Lo, Hi : Wide_Wide_Character) return Natural
   is
      W  : Natural := 0;
      LV : constant Unsigned_32 := Wide_Wide_Character'Pos (Lo);
      HV : constant Unsigned_32 := Wide_Wide_Character'Pos (Hi);

   begin
      --  Return zero if empty range

      if LV > HV then
         return 0;
      end if;

      --  If any characters in normal character range, then use normal
      --  Wide_Wide_Width attribute on this range to find out a starting point.
      --  Otherwise start with zero.

      if LV <= 255 then
         W :=
           System.WWd_Char.Wide_Wide_Width_Character
             (Lo => Character'Val (LV),
              Hi => Character'Val (Unsigned_32'Min (255, HV)));
      else
         W := 0;
      end if;

      --  Increase to at least 4 if FFFE or FFFF present. These correspond
      --  to the special language defined names FFFE/FFFF for these values.

      if 16#FFFF# in LV .. HV or else 16#FFFE# in LV .. HV then
         W := Natural'Max (W, 4);
      end if;

      --  Increase to at least 3 if any wide characters, corresponding to
      --  the normal ' character ' sequence. We know that the character fits.

      if HV > 255 then
         W := Natural'Max (W, 3);
      end if;

      return W;
   end Wide_Wide_Width_Wide_Wide_Char;

   -------------------------------
   -- Wide_Width_Wide_Character --
   -------------------------------

   function Wide_Width_Wide_Character
     (Lo, Hi : Wide_Character) return Natural
   is
      W  : Natural := 0;
      LV : constant Unsigned_32 := Wide_Character'Pos (Lo);
      HV : constant Unsigned_32 := Wide_Character'Pos (Hi);

   begin
      --  Return zero if empty range

      if LV > HV then
         return 0;
      end if;

      --  If any characters in normal character range, then use normal
      --  Wide_Wide_Width attribute on this range to find out a starting point.
      --  Otherwise start with zero.

      if LV <= 255 then
         W :=
           System.WWd_Char.Wide_Width_Character
             (Lo => Character'Val (LV),
              Hi => Character'Val (Unsigned_32'Min (255, HV)));
      else
         W := 0;
      end if;

      --  Increase to at least 4 if FFFE or FFFF present. These correspond
      --  to the special language defined names FFFE/FFFF for these values.

      if 16#FFFF# in LV .. HV or else 16#FFFE# in LV .. HV then
         W := Natural'Max (W, 4);
      end if;

      --  Increase to at least 3 if any wide characters, corresponding to
      --  the normal 'character' sequence. We know that the character fits.

      if HV > 255 then
         W := Natural'Max (W, 3);
      end if;

      return W;
   end Wide_Width_Wide_Character;

   ------------------------------------
   -- Wide_Width_Wide_Wide_Character --
   ------------------------------------

   --  This is a nasty case, because we get into the business of representing
   --  out of range wide wide characters as wide strings. Let's let image do
   --  the work here. Too bad if this takes lots of time. It's silly anyway!

   function Wide_Width_Wide_Wide_Character
     (Lo, Hi : Wide_Wide_Character) return Natural
   is
      W : Natural;

   begin
      W := 0;
      for J in Lo .. Hi loop
         declare
            S : constant Wide_String := Wide_Wide_Character'Wide_Image (J);
         begin
            W := Natural'Max (W, S'Length);
         end;
      end loop;

      return W;
   end Wide_Width_Wide_Wide_Character;

end System.Wwd_WChar;