static void
foo (distance, i, j)
int distance[13][13];
int i, j;
{
if (distance[i][j] < 0)
distance[i][0] = ((distance[i][j]) < 0 ? -(distance[i][j]) : (distance[i][j]));
}
static void
foo2 (distance, i, j)
int distance[13][13];
int i, j;
{
if (distance[i][j] <= 0)
distance[i][0] = ((distance[i][j]) < 0 ? -(distance[i][j]) : (distance[i][j]));
}
static void
foo3 (distance, i, j)
int distance[13][13];
int i, j;
{
if (distance[i][j] > 0)
distance[i][0] = ((distance[i][j]) < 0 ? -(distance[i][j]) : (distance[i][j]));
}
static void
foo4 (distance, i, j)
double distance[13][13];
int i, j;
{
if (distance[i][j] >= 0)
distance[i][0] = ((distance[i][j]) < 0 ? -(distance[i][j]) : (distance[i][j]));
}