# Replicate packet(s) to a home server. # # This module will open a new socket for each packet, and "clone" # the incoming packet to the destination realm (i.e. home server). # # Use it by setting "Replicate-To-Realm = name" in the control list, # just like Proxy-To-Realm. The configurations for the two attributes # are identical. The realm must exist, the home_server_pool must exist, # and the home_server must exist. # # The only difference is that the "replicate" module sends requests # and does not expect a reply. Any reply is ignored. # # Both Replicate-To-Realm and Proxy-To-Realm can be used at the same time. # # To use this module, list "replicate" in the "authorize" or # "accounting" section. Then, ensure that Replicate-To-Realm is set. # The contents of the "packet" attribute list will be sent to the # home server. The usual load-balancing, etc. features of the home # server will be used. # # "radmin" can be used to mark home servers alive/dead, in order to # enable/disable replication to specific servers. # # Packets can be replicated to multiple destinations. Just set # Replicate-To-Realm multiple times. One packet will be sent for # each of the Replicate-To-Realm attribute in the "control" list. # # If no packets are sent, the module returns "noop". If at least one # packet is sent, the module returns "ok". If an error occurs, the # module returns "fail" # # Note that replication does NOT change any of the packet statistics. # If you use "radmin" to look at the statistics for a home server, # the replicated packets will cause NO counters to increment. This # is not a bug, this is how replication works. # replicate { }