dyldNew.cpp   [plain text]


/* -*- mode: C++; c-basic-offset: 4; tab-width: 4 -*-
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#include <new>
#include <malloc/malloc.h>
//#include <stdio.h>


//
// dyld does not use malloc anywhere, instead C++ new is used.
// All dyld allocations go in dyld-only zone so as to be not co-mingled with target proccess's allocations
//
//
//

static malloc_zone_t* sZone = NULL;  // could be initialized to malloc_create_zone, but that would require careful ordering of initializers


void* operator new(std::size_t len) throw (std::bad_alloc)
{
	if ( sZone == NULL ) {
		sZone = malloc_create_zone(40960, 0);
		malloc_set_zone_name(sZone, "dyld heap");
	}
	//fprintf(stderr, "new(%d)\n", len);
	return malloc_zone_malloc(sZone, len);
}

void* operator new[](std::size_t len) throw (std::bad_alloc)
{
	if ( sZone == NULL ) {
		sZone = malloc_create_zone(40960, 0);
		malloc_set_zone_name(sZone, "dyld heap");
	}
	//fprintf(stderr, "new[](%d)\n", len);
	return malloc_zone_malloc(sZone, len);
}


void operator delete(void* obj) throw()
{
	//fprintf(stderr, "delete(%p)\n", obj);
	malloc_zone_free(sZone, obj);
}


void operator delete[](void* obj) throw()
{
	//fprintf(stderr, "delete[](%p)\n", obj);
	malloc_zone_free(sZone, obj);
}