/* * Copyright (c) 2009 Apple Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ #include <stdio.h> // fprintf(), NULL #include <stdlib.h> // exit(), EXIT_SUCCESS #include <mach-o/dyld.h> #include <string.h> #include "test.h" // PASS(), FAIL(), XPASS(), XFAIL() // // <rdar://problem/6563887> app crashes when libSystem cannot be found // int main() { // see if libSystem is in list of images uint32_t count = _dyld_image_count(); for(uint32_t i=0; i < count; ++i) { const char* name = _dyld_get_image_name(i); if ( strstr(name, "/libSystem.") != NULL ) { PASS("always-libSystem"); return 0; } } FAIL("always-libSystem"); return 0; }