_configadd.c   [plain text]


/*
 * Copyright (c) 2000-2003 Apple Computer, Inc. All rights reserved.
 *
 * @APPLE_LICENSE_HEADER_START@
 * 
 * This file contains Original Code and/or Modifications of Original Code
 * as defined in and that are subject to the Apple Public Source License
 * Version 2.0 (the 'License'). You may not use this file except in
 * compliance with the License. Please obtain a copy of the License at
 * http://www.opensource.apple.com/apsl/ and read it before using this
 * file.
 * 
 * The Original Code and all software distributed under the License are
 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
 * Please see the License for the specific language governing rights and
 * limitations under the License.
 * 
 * @APPLE_LICENSE_HEADER_END@
 */

/*
 * Modification History
 *
 * June 1, 2001			Allan Nathanson <ajn@apple.com>
 * - public API conversion
 *
 * March 24, 2000		Allan Nathanson <ajn@apple.com>
 * - initial revision
 */

#include "configd.h"
#include "session.h"

__private_extern__
int
__SCDynamicStoreAddValue(SCDynamicStoreRef store, CFStringRef key, CFDataRef value, Boolean internal)
{
	SCDynamicStorePrivateRef	storePrivate	= (SCDynamicStorePrivateRef)store;
	int				sc_status	= kSCStatusOK;
	CFDataRef			tempValue;

	if (!store || (storePrivate->server == MACH_PORT_NULL)) {
		return kSCStatusNoStoreSession;	/* you must have an open session to play */
	}

	if (_configd_trace) {
		SCTrace(TRUE, _configd_trace,
			CFSTR("%s%s : %5d : %@\n"),
			internal ? "*add " : "add  ",
			storePrivate->useSessionKeys ? "t " : "  ",
			storePrivate->server,
			key);
	}

	/*
	 * 1. Ensure that we hold the lock.
	 */
	sc_status = __SCDynamicStoreLock(store, TRUE);
	if (sc_status != kSCStatusOK) {
		return sc_status;
	}

	/*
	 * 2. Ensure that this is a new key.
	 */
	sc_status = __SCDynamicStoreCopyValue(store, key, &tempValue, TRUE);
	switch (sc_status) {
		case kSCStatusNoKey :
			/* store key does not exist, proceed */
			break;

		case kSCStatusOK :
			/* store key exists, sorry */
			CFRelease(tempValue);
			sc_status = kSCStatusKeyExists;
			goto done;

		default :
#ifdef	DEBUG
			SCLog(_configd_verbose, LOG_DEBUG, CFSTR("__SCDynamicStoreAddValue __SCDynamicStoreCopyValue(): %s"), SCErrorString(sc_status));
#endif	/* DEBUG */
			goto done;
	}

	/*
	 * 3. Save the new key.
	 */
	sc_status = __SCDynamicStoreSetValue(store, key, value, TRUE);

	/*
	 * 4. Release our lock.
	 */

    done:

	__SCDynamicStoreUnlock(store, TRUE);

	return sc_status;
}


__private_extern__
kern_return_t
_configadd(mach_port_t 			server,
	   xmlData_t			keyRef,		/* raw XML bytes */
	   mach_msg_type_number_t	keyLen,
	   xmlData_t			dataRef,	/* raw XML bytes */
	   mach_msg_type_number_t	dataLen,
	   int				*newInstance,
	   int				*sc_status
)
{
	CFStringRef		key		= NULL;		/* key  (un-serialized) */
	CFDataRef		data		= NULL;		/* data (un-serialized) */
	serverSessionRef	mySession	= getSession(server);

	/* un-serialize the key */
	if (!_SCUnserializeString(&key, NULL, (void *)keyRef, keyLen)) {
		*sc_status = kSCStatusFailed;
		goto done;
	}

	if (!isA_CFString(key)) {
		*sc_status = kSCStatusInvalidArgument;
		goto done;
	}

	/* un-serialize the data */
	if (!_SCUnserializeData(&data, (void *)dataRef, dataLen)) {
		*sc_status = kSCStatusFailed;
		goto done;
	}

	if (!mySession) {
		*sc_status = kSCStatusNoStoreSession;	/* you must have an open session to play */
		goto done;
	}

	*sc_status = __SCDynamicStoreAddValue(mySession->store, key, data, FALSE);
	if (*sc_status == kSCStatusOK) {
		*newInstance = 0;
	}

    done :

	if (key)	CFRelease(key);
	if (data)	CFRelease(data);

	return KERN_SUCCESS;
}


__private_extern__
kern_return_t
_configadd_s(mach_port_t 		server,
	     xmlData_t			keyRef,		/* raw XML bytes */
	     mach_msg_type_number_t	keyLen,
	     xmlData_t			dataRef,	/* raw XML bytes */
	     mach_msg_type_number_t	dataLen,
	     int			*newInstance,
	     int			*sc_status
)
{
	CFDataRef			data		= NULL;		/* data (un-serialized) */
	CFStringRef			key		= NULL;		/* key  (un-serialized) */
	serverSessionRef		mySession	= getSession(server);
	SCDynamicStorePrivateRef	storePrivate;
	Boolean				useSessionKeys;

	/* un-serialize the key */
	if (!_SCUnserializeString(&key, NULL, (void *)keyRef, keyLen)) {
		*sc_status = kSCStatusFailed;
		goto done;
	}

	if (!isA_CFString(key)) {
		*sc_status = kSCStatusInvalidArgument;
		goto done;
	}

	/* un-serialize the data */
	if (!_SCUnserializeData(&data, (void *)dataRef, dataLen)) {
		*sc_status = kSCStatusFailed;
		goto done;
	}

	if (!mySession) {
		*sc_status = kSCStatusNoStoreSession;	/* you must have an open session to play */
		goto done;
	}

	// force "useSessionKeys"
	storePrivate = (SCDynamicStorePrivateRef)mySession->store;
	useSessionKeys = storePrivate->useSessionKeys;
	storePrivate->useSessionKeys = TRUE;

	*sc_status = __SCDynamicStoreAddValue(mySession->store, key, data, FALSE);
	if (*sc_status == kSCStatusOK) {
		*newInstance = 0;
	}

	// restore "useSessionKeys"
	storePrivate->useSessionKeys = useSessionKeys;

    done :

	if (key)	CFRelease(key);
	if (data)	CFRelease(data);

	return KERN_SUCCESS;
}