FuzzerInterface.cpp [plain text]
#include "FuzzerInterface.h"
#include "FuzzerInternal.h"
namespace fuzzer {
void FuzzerRandomLibc::ResetSeed(unsigned int seed) { srand(seed); }
size_t FuzzerRandomLibc::Rand() { return rand(); }
UserSuppliedFuzzer::UserSuppliedFuzzer(FuzzerRandomBase *Rand)
: Rand(Rand), MD(new MutationDispatcher(*Rand)) {}
UserSuppliedFuzzer::~UserSuppliedFuzzer() {
if (OwnRand)
delete Rand;
delete MD;
}
size_t UserSuppliedFuzzer::Mutate(uint8_t *Data, size_t Size, size_t MaxSize) {
return GetMD().Mutate(Data, Size, MaxSize);
}
size_t UserSuppliedFuzzer::CrossOver(const uint8_t *Data1, size_t Size1,
const uint8_t *Data2, size_t Size2,
uint8_t *Out, size_t MaxOutSize) {
return GetMD().CrossOver(Data1, Size1, Data2, Size2, Out, MaxOutSize);
}
size_t Mutate(uint8_t *Data, size_t Size, size_t MaxSize,
FuzzerRandomBase &Rand) {
MutationDispatcher MD(Rand);
return MD.Mutate(Data, Size, MaxSize);
}
}