#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/Analysis.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
using namespace llvm;
#define DEBUG_TYPE "funclet-layout"
namespace {
class FuncletLayout : public MachineFunctionPass {
public:
static char ID; FuncletLayout() : MachineFunctionPass(ID) {
initializeFuncletLayoutPass(*PassRegistry::getPassRegistry());
}
bool runOnMachineFunction(MachineFunction &F) override;
};
}
char FuncletLayout::ID = 0;
char &llvm::FuncletLayoutID = FuncletLayout::ID;
INITIALIZE_PASS(FuncletLayout, "funclet-layout",
"Contiguously Lay Out Funclets", false, false)
bool FuncletLayout::runOnMachineFunction(MachineFunction &F) {
DenseMap<const MachineBasicBlock *, int> FuncletMembership =
getFuncletMembership(F);
if (FuncletMembership.empty())
return false;
F.sort([&](MachineBasicBlock &X, MachineBasicBlock &Y) {
auto FuncletX = FuncletMembership.find(&X);
auto FuncletY = FuncletMembership.find(&Y);
assert(FuncletX != FuncletMembership.end());
assert(FuncletY != FuncletMembership.end());
return FuncletX->second < FuncletY->second;
});
return true;
}