instantiate-complete.cpp [plain text]
template<typename T>
struct X {
X(T);
T f; };
X<int> f() { return 0; }
struct XField {
X<float(int)> xf; };
void test_subscript(X<double> *ptr1, X<int(int)> *ptr2, int i) {
(void)ptr1[i];
(void)ptr2[i]; }
void test_arith(X<signed char> *ptr1, X<unsigned char> *ptr2,
X<char(char)> *ptr3, X<short(short)> *ptr4) {
(void)(ptr1 + 5);
(void)(5 + ptr2);
(void)(ptr3 + 5); (void)(5 + ptr4); }
void test_new() {
(void)new X<float>(0);
(void)new X<float(float)>; }
void test_memptr(X<long> *p1, long X<long>::*pm1,
X<long(long)> *p2,
long (X<long(long)>::*pm2)(long)) {
(void)(p1->*pm1);
}
template<typename T>
struct X1 { };
template<typename T>
struct X2 : public T { };
void refbind_base(X2<X1<int> > &x2) {
X1<int> &x1 = x2;
}
template<typename T>
struct X3 {
X3(T);
};
void enum_constructors(X1<float> &x1) {
X3<X1<float> > x3 = x1;
}
namespace PR6376 {
template<typename T, typename U> struct W { };
template<typename T>
struct X {
template<typename U>
struct apply {
typedef W<T, U> type;
};
};
template<typename T, typename U>
struct Y : public X<T>::template apply<U>::type { };
template struct Y<int, float>;
}
namespace TemporaryObjectCopy {
template<typename T>
struct X {
X(T);
};
template<typename T>
void f(T t) {
const X<int> &x = X<int>(t);
}
template void f(int);
}
namespace PR7080 {
template <class T, class U>
class X
{
typedef char true_t;
class false_t { char dummy[2]; };
static true_t dispatch(U);
static false_t dispatch(...);
static T trigger();
public:
enum { value = sizeof(dispatch(trigger())) == sizeof(true_t) };
};
template <class T>
class rv : public T
{ };
bool x = X<int, rv<int>&>::value;
}
namespace pr7199 {
template <class T> class A; template <class T> class B {
class A<T>::C field; };
template class B<int>; }
namespace PR8425 {
template <typename T>
class BaseT {};
template <typename T>
class DerivedT : public BaseT<T> {};
template <typename T>
class FromT {
public:
operator DerivedT<T>() const { return DerivedT<T>(); }
};
void test() {
FromT<int> ft;
BaseT<int> bt(ft);
}
}