SystemZFrameLowering.h [plain text]
#ifndef SYSTEMZ_FRAMEINFO_H
#define SYSTEMZ_FRAMEINFO_H
#include "SystemZ.h"
#include "SystemZSubtarget.h"
#include "llvm/Target/TargetFrameLowering.h"
#include "llvm/ADT/IndexedMap.h"
namespace llvm {
class SystemZSubtarget;
class SystemZFrameLowering : public TargetFrameLowering {
IndexedMap<unsigned> RegSpillOffsets;
protected:
const SystemZSubtarget &STI;
public:
explicit SystemZFrameLowering(const SystemZSubtarget &sti);
void emitPrologue(MachineFunction &MF) const;
void emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const;
bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
const std::vector<CalleeSavedInfo> &CSI,
const TargetRegisterInfo *TRI) const;
bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
const std::vector<CalleeSavedInfo> &CSI,
const TargetRegisterInfo *TRI) const;
void processFunctionBeforeCalleeSavedScan(MachineFunction &MF,
RegScavenger *RS) const;
bool hasReservedCallFrame(const MachineFunction &MF) const { return true; }
bool hasFP(const MachineFunction &MF) const;
int getFrameIndexOffset(const MachineFunction &MF, int FI) const;
};
}
#endif