codepointiterator_internal.h [plain text]
#ifndef CODEPOINTITERATOR_INTERNAL_H
#define CODEPOINTITERATOR_INTERNAL_H
#include <unicode/brkiter.h>
using U_ICU_NAMESPACE::BreakIterator;
namespace PHP {
class CodePointBreakIterator : public BreakIterator {
public:
static UClassID getStaticClassID();
CodePointBreakIterator();
CodePointBreakIterator(const CodePointBreakIterator &other);
CodePointBreakIterator& operator=(const CodePointBreakIterator& that);
virtual ~CodePointBreakIterator();
virtual UBool operator==(const BreakIterator& that) const;
virtual CodePointBreakIterator* clone(void) const;
virtual UClassID getDynamicClassID(void) const;
virtual CharacterIterator& getText(void) const;
virtual UText *getUText(UText *fillIn, UErrorCode &status) const;
virtual void setText(const UnicodeString &text);
virtual void setText(UText *text, UErrorCode &status);
virtual void adoptText(CharacterIterator* it);
virtual int32_t first(void);
virtual int32_t last(void);
virtual int32_t previous(void);
virtual int32_t next(void);
virtual int32_t current(void) const;
virtual int32_t following(int32_t offset);
virtual int32_t preceding(int32_t offset);
virtual UBool isBoundary(int32_t offset);
virtual int32_t next(int32_t n);
virtual CodePointBreakIterator *createBufferClone(void *stackBuffer,
int32_t &BufferSize,
UErrorCode &status);
virtual CodePointBreakIterator &refreshInputText(UText *input, UErrorCode &status);
inline UChar32 getLastCodePoint()
{
return this->lastCodePoint;
}
private:
UText *fText;
UChar32 lastCodePoint;
mutable CharacterIterator *fCharIter;
inline void clearCurrentCharIter()
{
delete this->fCharIter;
this->fCharIter = NULL;
this->lastCodePoint = U_SENTINEL;
}
};
}
#endif