zend_static_allocator.c [plain text]
#include "zend_static_allocator.h"
inline static void block_init(Block *block, zend_uint block_size)
{
block->pos = block->bp = (char *) emalloc(block_size);
block->end = block->bp + block_size;
}
inline static char *block_allocate(Block *block, zend_uint size)
{
char *retval = block->pos;
if ((block->pos += size) >= block->end) {
return (char *)NULL;
}
return retval;
}
inline static void block_destroy(Block *block)
{
efree(block->bp);
}
void static_allocator_init(StaticAllocator *sa)
{
sa->Blocks = (Block *) emalloc(sizeof(Block));
block_init(sa->Blocks, ALLOCATOR_BLOCK_SIZE);
sa->num_blocks = 1;
sa->current_block = 0;
}
char *static_allocator_allocate(StaticAllocator *sa, zend_uint size)
{
char *retval;
retval = block_allocate(&sa->Blocks[sa->current_block], size);
if (retval) {
return retval;
}
sa->Blocks = (Block *) erealloc(sa->Blocks, ++sa->num_blocks);
sa->current_block++;
block_init(&sa->Blocks[sa->current_block], (size > ALLOCATOR_BLOCK_SIZE) ? size : ALLOCATOR_BLOCK_SIZE);
retval = block_allocate(&sa->Blocks[sa->current_block], size);
return retval;
}
void static_allocator_destroy(StaticAllocator *sa)
{
zend_uint i;
for (i=0; i<sa->num_blocks; i++) {
block_free(&sa->Blocks[i]);
}
efree(sa->Blocks);
}