#ifndef RENDERBUFFER_H
#define RENDERBUFFER_H
extern void
_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
extern struct gl_renderbuffer *
_mesa_new_renderbuffer(GLcontext *ctx, GLuint name);
extern void
_mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
extern struct gl_renderbuffer *
_mesa_new_soft_renderbuffer(GLcontext *ctx, GLuint name);
extern GLboolean
_mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height);
extern GLboolean
_mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint rgbBits, GLuint alphaBits,
GLboolean frontLeft, GLboolean backLeft,
GLboolean frontRight, GLboolean backRight);
extern GLboolean
_mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint indexBits,
GLboolean frontLeft, GLboolean backLeft,
GLboolean frontRight, GLboolean backRight);
extern GLboolean
_mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint alphaBits,
GLboolean frontLeft, GLboolean backLeft,
GLboolean frontRight, GLboolean backRight);
extern void
_mesa_copy_soft_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb);
extern GLboolean
_mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint depthBits);
extern GLboolean
_mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint stencilBits);
extern GLboolean
_mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint redBits, GLuint greenBits,
GLuint blueBits, GLuint alphaBits);
extern GLboolean
_mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint bits, GLuint numBuffers);
extern void
_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
GLboolean color,
GLboolean depth,
GLboolean stencil,
GLboolean accum,
GLboolean alpha,
GLboolean aux);
extern void
_mesa_add_renderbuffer(struct gl_framebuffer *fb,
GLuint bufferName, struct gl_renderbuffer *rb);
extern void
_mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName);
extern void
_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
struct gl_renderbuffer *rb);
extern struct gl_renderbuffer *
_mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name);
#endif