#include "mtypes.h"
#include "context.h"
#include "imports.h"
#include "debug.h"
#include "get.h"
const char *_mesa_prim_name[GL_POLYGON+4] = {
"GL_POINTS",
"GL_LINES",
"GL_LINE_LOOP",
"GL_LINE_STRIP",
"GL_TRIANGLES",
"GL_TRIANGLE_STRIP",
"GL_TRIANGLE_FAN",
"GL_QUADS",
"GL_QUAD_STRIP",
"GL_POLYGON",
"outside begin/end",
"inside unkown primitive",
"unknown state"
};
void
_mesa_print_state( const char *msg, GLuint state )
{
_mesa_debug(NULL,
"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
msg,
state,
(state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
(state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
(state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
(state & _NEW_COLOR_MATRIX) ? "ctx->ColorMatrix, " : "",
(state & _NEW_ACCUM) ? "ctx->Accum, " : "",
(state & _NEW_COLOR) ? "ctx->Color, " : "",
(state & _NEW_DEPTH) ? "ctx->Depth, " : "",
(state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
(state & _NEW_FOG) ? "ctx->Fog, " : "",
(state & _NEW_HINT) ? "ctx->Hint, " : "",
(state & _NEW_LIGHT) ? "ctx->Light, " : "",
(state & _NEW_LINE) ? "ctx->Line, " : "",
(state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
(state & _NEW_POINT) ? "ctx->Point, " : "",
(state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
(state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
(state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
(state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
(state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
(state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
(state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
(state & _NEW_ARRAY) ? "ctx->Array, " : "",
(state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
(state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
}
void
_mesa_print_tri_caps( const char *name, GLuint flags )
{
_mesa_debug(NULL,
"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
name,
flags,
(flags & DD_FLATSHADE) ? "flat-shade, " : "",
(flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
(flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
(flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "",
(flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
(flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
(flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
(flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
(flags & DD_LINE_SMOOTH) ? "line-smooth, " : "",
(flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
(flags & DD_LINE_WIDTH) ? "line-wide, " : "",
(flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
(flags & DD_POINT_SIZE) ? "point-size, " : "",
(flags & DD_POINT_ATTEN) ? "point-atten, " : "",
(flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
);
}
void _mesa_print_info( void )
{
_mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
(char *) _mesa_GetString(GL_VERSION));
_mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
(char *) _mesa_GetString(GL_RENDERER));
_mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
(char *) _mesa_GetString(GL_VENDOR));
_mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
(char *) _mesa_GetString(GL_EXTENSIONS));
#if defined(THREADS)
_mesa_debug(NULL, "Mesa thread-safe: YES\n");
#else
_mesa_debug(NULL, "Mesa thread-safe: NO\n");
#endif
#if defined(USE_X86_ASM)
_mesa_debug(NULL, "Mesa x86-optimized: YES\n");
#else
_mesa_debug(NULL, "Mesa x86-optimized: NO\n");
#endif
#if defined(USE_SPARC_ASM)
_mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
#else
_mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
#endif
}
static void add_debug_flags( const char *debug )
{
#ifdef DEBUG
struct debug_option {
const char *name;
GLbitfield flag;
};
static const struct debug_option debug_opt[] = {
{ "varray", VERBOSE_VARRAY },
{ "tex", VERBOSE_TEXTURE },
{ "imm", VERBOSE_IMMEDIATE },
{ "pipe", VERBOSE_PIPELINE },
{ "driver", VERBOSE_DRIVER },
{ "state", VERBOSE_STATE },
{ "api", VERBOSE_API },
{ "list", VERBOSE_DISPLAY_LIST },
{ "lighting", VERBOSE_LIGHTING },
{ "disassem", VERBOSE_DISASSEM },
{ "glsl", VERBOSE_GLSL },
{ "glsl_dump", VERBOSE_GLSL_DUMP }
};
GLuint i;
MESA_VERBOSE = 0x0;
for (i = 0; i < Elements(debug_opt); i++) {
if (_mesa_strstr(debug, debug_opt[i].name))
MESA_VERBOSE |= debug_opt[i].flag;
}
if (_mesa_strstr(debug, "flush"))
MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH;
#if defined(_FPU_GETCW) && defined(_FPU_SETCW)
if (_mesa_strstr(debug, "fpexceptions")) {
fpu_control_t mask;
_FPU_GETCW(mask);
mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM
| _FPU_MASK_OM | _FPU_MASK_UM);
_FPU_SETCW(mask);
}
#endif
#else
(void) debug;
#endif
}
void
_mesa_init_debug( GLcontext *ctx )
{
char *c;
ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
if (ctx->NoDither) {
if (_mesa_getenv("MESA_DEBUG")) {
_mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n");
}
ctx->Color.DitherFlag = GL_FALSE;
}
c = _mesa_getenv("MESA_DEBUG");
if (c)
add_debug_flags(c);
c = _mesa_getenv("MESA_VERBOSE");
if (c)
add_debug_flags(c);
}