#ifndef __gluglcurveval_h_
#define __gluglcurveval_h_
#include "gluos.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include "basiccrveval.h"
class CurveMap;
#ifndef IN_MAX_BEZIER_ORDER
#define IN_MAX_BEZIER_ORDER 40
#endif
#ifndef IN_MAX_DIMENSION
#define IN_MAX_DIMENSION 4
#endif
typedef struct curveEvalMachine{
REAL uprime; int k; REAL u1;
REAL u2;
int ustride;
int uorder;
REAL ctlpoints[IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION];
REAL ucoeff[IN_MAX_BEZIER_ORDER];} curveEvalMachine;
class OpenGLCurveEvaluator : public BasicCurveEvaluator {
public:
OpenGLCurveEvaluator(void);
virtual ~OpenGLCurveEvaluator(void);
void range1f(long, REAL *, REAL *);
void domain1f(REAL, REAL);
void addMap(CurveMap *);
void enable(long);
void disable(long);
void bgnmap1f(long);
void map1f(long, REAL, REAL, long, long, REAL *);
void mapgrid1f(long, REAL, REAL);
void mapmesh1f(long, long, long);
void evalpoint1i(long);
void evalcoord1f(long, REAL);
void endmap1f(void);
void bgnline(void);
void endline(void);
void put_vertices_call_back(int flag)
{
output_triangles = flag;
}
#ifdef _WIN32
void putCallBack(GLenum which, void (GLAPIENTRY *fn)() );
#else
void putCallBack(GLenum which, _GLUfuncptr fn );
#endif
void set_callback_userData(void *data)
{
userData = data;
}
curveEvalMachine em_vertex;
curveEvalMachine em_normal;
curveEvalMachine em_color;
curveEvalMachine em_texcoord;
int vertex_flag; int normal_flag; int color_flag; int texcoord_flag;
REAL global_grid_u0;
REAL global_grid_u1;
int global_grid_nu;
void inMap1f(int which, int dimension,
REAL ulower,
REAL uupper,
int ustride,
int uorder,
REAL *ctlpoints);
void inPreEvaluate(int order, REAL vprime, REAL *coeff);
void inDoDomain1(curveEvalMachine *em, REAL u, REAL *retPoint);
void inDoEvalCoord1(REAL u);
void inMapMesh1f(int umin, int umax);
void (GLAPIENTRY *beginCallBackN) (GLenum type);
void (GLAPIENTRY *endCallBackN) (void);
void (GLAPIENTRY *vertexCallBackN) (const GLfloat *vert);
void (GLAPIENTRY *normalCallBackN) (const GLfloat *normal);
void (GLAPIENTRY *colorCallBackN) (const GLfloat *color);
void (GLAPIENTRY *texcoordCallBackN) (const GLfloat *texcoord);
void (GLAPIENTRY *beginCallBackData) (GLenum type, void* data);
void (GLAPIENTRY *endCallBackData) (void* data);
void (GLAPIENTRY *vertexCallBackData) (const GLfloat *vert, void* data);
void (GLAPIENTRY *normalCallBackData) (const GLfloat *normal, void* data);
void (GLAPIENTRY *colorCallBackData) (const GLfloat *color, void* data);
void (GLAPIENTRY *texcoordCallBackData) (const GLfloat *texcoord, void* data);
void* userData; void beginCallBack(GLenum type, void* data);
void endCallBack(void* data);
void vertexCallBack(const GLfloat *vert, void *data);
void normalCallBack(const GLfloat *normal, void* data);
void colorCallBack(const GLfloat *color, void* data);
void texcoordCallBack(const GLfloat *texcoord, void* data);
private:
int output_triangles; };
#endif