#define ATTR1FV( A, V ) ATTR( A, 1, (V)[0], 0, 0, 1 )
#define ATTR2FV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
#define ATTR3FV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
#define ATTR4FV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
#define ATTR1F( A, X ) ATTR( A, 1, X, 0, 0, 1 )
#define ATTR2F( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
#define MAT_ATTR( A, N, V ) ATTR( A, N, (V)[0], (V)[1], (V)[2], (V)[3] )
static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y )
{
GET_CURRENT_CONTEXT( ctx );
ATTR2F( VBO_ATTRIB_POS, x, y );
}
static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR2FV( VBO_ATTRIB_POS, v );
}
static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3F( VBO_ATTRIB_POS, x, y, z );
}
static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3FV( VBO_ATTRIB_POS, v );
}
static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT( ctx );
ATTR4F( VBO_ATTRIB_POS, x, y, z, w );
}
static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR4FV( VBO_ATTRIB_POS, v );
}
static void GLAPIENTRY TAG(TexCoord1f)( GLfloat x )
{
GET_CURRENT_CONTEXT( ctx );
ATTR1F( VBO_ATTRIB_TEX0, x );
}
static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR1FV( VBO_ATTRIB_TEX0, v );
}
static void GLAPIENTRY TAG(TexCoord2f)( GLfloat x, GLfloat y )
{
GET_CURRENT_CONTEXT( ctx );
ATTR2F( VBO_ATTRIB_TEX0, x, y );
}
static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR2FV( VBO_ATTRIB_TEX0, v );
}
static void GLAPIENTRY TAG(TexCoord3f)( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3F( VBO_ATTRIB_TEX0, x, y, z );
}
static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3FV( VBO_ATTRIB_TEX0, v );
}
static void GLAPIENTRY TAG(TexCoord4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT( ctx );
ATTR4F( VBO_ATTRIB_TEX0, x, y, z, w );
}
static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR4FV( VBO_ATTRIB_TEX0, v );
}
static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3F( VBO_ATTRIB_NORMAL, x, y, z );
}
static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3FV( VBO_ATTRIB_NORMAL, v );
}
static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat x )
{
GET_CURRENT_CONTEXT( ctx );
ATTR1F( VBO_ATTRIB_FOG, x );
}
static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR1FV( VBO_ATTRIB_FOG, v );
}
static void GLAPIENTRY TAG(Color3f)( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3F( VBO_ATTRIB_COLOR0, x, y, z );
}
static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3FV( VBO_ATTRIB_COLOR0, v );
}
static void GLAPIENTRY TAG(Color4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT( ctx );
ATTR4F( VBO_ATTRIB_COLOR0, x, y, z, w );
}
static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR4FV( VBO_ATTRIB_COLOR0, v );
}
static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3F( VBO_ATTRIB_COLOR1, x, y, z );
}
static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3FV( VBO_ATTRIB_COLOR1, v );
}
static void GLAPIENTRY TAG(EdgeFlag)( GLboolean b )
{
GET_CURRENT_CONTEXT( ctx );
ATTR1F( VBO_ATTRIB_EDGEFLAG, (GLfloat)b );
}
static void GLAPIENTRY TAG(Indexf)( GLfloat f )
{
GET_CURRENT_CONTEXT( ctx );
ATTR1F( VBO_ATTRIB_INDEX, f );
}
static void GLAPIENTRY TAG(Indexfv)( const GLfloat *f )
{
GET_CURRENT_CONTEXT( ctx );
ATTR1FV( VBO_ATTRIB_INDEX, f );
}
static void GLAPIENTRY TAG(MultiTexCoord1f)( GLenum target, GLfloat x )
{
GET_CURRENT_CONTEXT( ctx );
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
ATTR1F( attr, x );
}
static void GLAPIENTRY TAG(MultiTexCoord1fv)( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
ATTR1FV( attr, v );
}
static void GLAPIENTRY TAG(MultiTexCoord2f)( GLenum target, GLfloat x, GLfloat y )
{
GET_CURRENT_CONTEXT( ctx );
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
ATTR2F( attr, x, y );
}
static void GLAPIENTRY TAG(MultiTexCoord2fv)( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
ATTR2FV( attr, v );
}
static void GLAPIENTRY TAG(MultiTexCoord3f)( GLenum target, GLfloat x, GLfloat y,
GLfloat z)
{
GET_CURRENT_CONTEXT( ctx );
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
ATTR3F( attr, x, y, z );
}
static void GLAPIENTRY TAG(MultiTexCoord3fv)( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
ATTR3FV( attr, v );
}
static void GLAPIENTRY TAG(MultiTexCoord4f)( GLenum target, GLfloat x, GLfloat y,
GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT( ctx );
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
ATTR4F( attr, x, y, z, w );
}
static void GLAPIENTRY TAG(MultiTexCoord4fv)( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
ATTR4FV( attr, v );
}
static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x )
{
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR1F(0, x);
else if (index < MAX_VERTEX_ATTRIBS)
ATTR1F(VBO_ATTRIB_GENERIC0 + index, x);
else
ERROR();
}
static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR1FV(0, v);
else if (index < MAX_VERTEX_ATTRIBS)
ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v);
else
ERROR();
}
static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x,
GLfloat y )
{
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR2F(0, x, y);
else if (index < MAX_VERTEX_ATTRIBS)
ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y);
else
ERROR();
}
static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR2FV(0, v);
else if (index < MAX_VERTEX_ATTRIBS)
ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v);
else
ERROR();
}
static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x,
GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR3F(0, x, y, z);
else if (index < MAX_VERTEX_ATTRIBS)
ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z);
else
ERROR();
}
static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR3FV(0, v);
else if (index < MAX_VERTEX_ATTRIBS)
ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v);
else
ERROR();
}
static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x,
GLfloat y, GLfloat z,
GLfloat w )
{
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR4F(0, x, y, z, w);
else if (index < MAX_VERTEX_ATTRIBS)
ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
else
ERROR();
}
static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR4FV(0, v);
else if (index < MAX_VERTEX_ATTRIBS)
ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v);
else
ERROR();
}
static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x )
{
GET_CURRENT_CONTEXT( ctx );
if (index < VBO_ATTRIB_MAX)
ATTR1F(index, x);
}
static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
if (index < VBO_ATTRIB_MAX)
ATTR1FV(index, v);
}
static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x,
GLfloat y )
{
GET_CURRENT_CONTEXT( ctx );
if (index < VBO_ATTRIB_MAX)
ATTR2F(index, x, y);
}
static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
if (index < VBO_ATTRIB_MAX)
ATTR2FV(index, v);
}
static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x,
GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
if (index < VBO_ATTRIB_MAX)
ATTR3F(index, x, y, z);
}
static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
if (index < VBO_ATTRIB_MAX)
ATTR3FV(index, v);
}
static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x,
GLfloat y, GLfloat z,
GLfloat w )
{
GET_CURRENT_CONTEXT( ctx );
if (index < VBO_ATTRIB_MAX)
ATTR4F(index, x, y, z, w);
}
static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
if (index < VBO_ATTRIB_MAX)
ATTR4FV(index, v);
}
#define MAT( ATTR, N, face, params ) \
do { \
if (face != GL_BACK) \
MAT_ATTR( ATTR, N, params ); \
if (face != GL_FRONT) \
MAT_ATTR( ATTR + 1, N, params ); \
} while (0)
static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname,
const GLfloat *params )
{
GET_CURRENT_CONTEXT( ctx );
switch (pname) {
case GL_EMISSION:
MAT( VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
break;
case GL_AMBIENT:
MAT( VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
break;
case GL_DIFFUSE:
MAT( VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
break;
case GL_SPECULAR:
MAT( VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
break;
case GL_SHININESS:
MAT( VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
break;
case GL_COLOR_INDEXES:
MAT( VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
break;
case GL_AMBIENT_AND_DIFFUSE:
MAT( VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
MAT( VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
break;
default:
ERROR();
return;
}
}
#undef ATTR1FV
#undef ATTR2FV
#undef ATTR3FV
#undef ATTR4FV
#undef ATTR1F
#undef ATTR2F
#undef ATTR3F
#undef ATTR4F
#undef MAT
#undef MAT_ATTR