shader_api.h   [plain text]


/*
 * Mesa 3-D graphics library
 * Version:  6.5
 *
 * Copyright (C) 2004-2006  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef SHADER_API_H
#define SHADER_API_H


#include "glheader.h"
#include "mtypes.h"


/**
 * Internal functions
 */

extern void
_mesa_init_shader_state(GLcontext * ctx);

extern void
_mesa_free_shader_state(GLcontext *ctx);

extern struct gl_shader_program *
_mesa_new_shader_program(GLcontext *ctx, GLuint name);

extern void
_mesa_clear_shader_program_data(GLcontext *ctx,
                                struct gl_shader_program *shProg);

extern void
_mesa_free_shader_program_data(GLcontext *ctx,
                               struct gl_shader_program *shProg);

extern void
_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg);

extern void
_mesa_reference_shader_program(GLcontext *ctx,
                               struct gl_shader_program **ptr,
                               struct gl_shader_program *shProg);

extern struct gl_shader_program *
_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);


extern struct gl_shader *
_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);

extern void
_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh);

extern void
_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
                       struct gl_shader *sh);

extern struct gl_shader *
_mesa_lookup_shader(GLcontext *ctx, GLuint name);


/**
 * API/Driver functions
 */

extern void
_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader);

extern void
_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
                           const GLchar *name);

extern void
_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj);

extern GLuint
_mesa_create_shader(GLcontext *ctx, GLenum type);

extern GLuint 
_mesa_create_program(GLcontext *ctx);

extern void
_mesa_delete_program2(GLcontext *ctx, GLuint name);

extern void
_mesa_delete_shader(GLcontext *ctx, GLuint shader);

extern void
_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader);

extern void
_mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
                        GLsizei maxLength, GLsizei *length, GLint *size,
                        GLenum *type, GLchar *name);

extern void
_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
                         GLsizei maxLength, GLsizei *length, GLint *size,
                         GLenum *type, GLchar *name);

extern void
_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
                           GLsizei *count, GLuint *obj);

extern GLint
_mesa_get_attrib_location(GLcontext *ctx, GLuint program,
                          const GLchar *name);

extern GLuint
_mesa_get_handle(GLcontext *ctx, GLenum pname);

extern void
_mesa_get_programiv(GLcontext *ctx, GLuint program,
                    GLenum pname, GLint *params);

extern void
_mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize,
                           GLsizei *length, GLchar *infoLog);

extern void
_mesa_get_shaderiv(GLcontext *ctx, GLuint shader, GLenum pname, GLint *params);

extern void
_mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize,
                          GLsizei *length, GLchar *infoLog);

extern void
_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
                        GLsizei *length, GLchar *sourceOut);

extern void
_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
                    GLfloat *params);

extern void
_mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location,
                    GLint *params);

extern GLint
_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name);

extern GLboolean
_mesa_is_program(GLcontext *ctx, GLuint name);

extern GLboolean
_mesa_is_shader(GLcontext *ctx, GLuint name);

extern void
_mesa_link_program(GLcontext *ctx, GLuint program);

extern void
_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source);

extern void
_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
              const GLvoid *values, GLenum type);

void
_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
                     GLenum matrixType, GLint location, GLsizei count,
                     GLboolean transpose, const GLfloat *values);

extern void
_mesa_use_program(GLcontext *ctx, GLuint program);

extern void
_mesa_validate_program(GLcontext *ctx, GLuint program);


#endif /* SHADER_API_H */