#ifndef TEXTOBJ_H
#define TEXTOBJ_H
#include "mtypes.h"
extern struct gl_texture_object *
_mesa_lookup_texture(GLcontext *ctx, GLuint id);
extern struct gl_texture_object *
_mesa_new_texture_object( GLcontext *ctx, GLuint name, GLenum target );
extern void
_mesa_initialize_texture_object( struct gl_texture_object *obj,
GLuint name, GLenum target );
extern void
_mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *obj );
extern void
_mesa_copy_texture_object( struct gl_texture_object *dest,
const struct gl_texture_object *src );
extern void
_mesa_reference_texobj(struct gl_texture_object **ptr,
struct gl_texture_object *tex);
extern void
_mesa_test_texobj_completeness( const GLcontext *ctx,
struct gl_texture_object *obj );
extern void _mesa_unlock_context_textures( GLcontext *ctx );
extern void _mesa_lock_context_textures( GLcontext *ctx );
extern void GLAPIENTRY
_mesa_GenTextures( GLsizei n, GLuint *textures );
extern void GLAPIENTRY
_mesa_DeleteTextures( GLsizei n, const GLuint *textures );
extern void GLAPIENTRY
_mesa_BindTexture( GLenum target, GLuint texture );
extern void GLAPIENTRY
_mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
const GLclampf *priorities );
extern GLboolean GLAPIENTRY
_mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
GLboolean *residences );
extern GLboolean GLAPIENTRY
_mesa_IsTexture( GLuint texture );
#endif