#include "glheader.h"
#include "accum.h"
#include "api_loopback.h"
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
#include "arbprogram.h"
#endif
#if FEATURE_ATI_fragment_shader
#include "atifragshader.h"
#endif
#include "attrib.h"
#include "blend.h"
#if FEATURE_ARB_vertex_buffer_object
#include "bufferobj.h"
#endif
#include "arrayobj.h"
#include "buffers.h"
#include "clip.h"
#include "colortab.h"
#include "context.h"
#include "convolve.h"
#include "depth.h"
#include "dlist.h"
#include "drawpix.h"
#include "enable.h"
#include "eval.h"
#include "get.h"
#include "feedback.h"
#include "fog.h"
#if FEATURE_EXT_framebuffer_object
#include "fbobject.h"
#endif
#include "framebuffer.h"
#include "hint.h"
#include "histogram.h"
#include "imports.h"
#include "light.h"
#include "lines.h"
#include "macros.h"
#include "matrix.h"
#include "pixel.h"
#include "points.h"
#include "polygon.h"
#if FEATURE_ARB_occlusion_query || FEATURE_EXT_timer_query
#include "queryobj.h"
#endif
#include "rastpos.h"
#include "state.h"
#include "stencil.h"
#include "teximage.h"
#include "texobj.h"
#include "texstate.h"
#include "mtypes.h"
#include "varray.h"
#if FEATURE_NV_vertex_program
#include "nvprogram.h"
#endif
#if FEATURE_NV_fragment_program
#include "nvprogram.h"
#include "program.h"
#include "texenvprogram.h"
#endif
#if FEATURE_ARB_shader_objects
#include "shaders.h"
#endif
#include "debug.h"
#include "dispatch.h"
void
_mesa_init_exec_table(struct _glapi_table *exec)
{
#if _HAVE_FULL_GL
_mesa_loopback_init_api_table( exec );
#endif
SET_AlphaFunc(exec, _mesa_AlphaFunc);
SET_BlendFunc(exec, _mesa_BlendFunc);
SET_Clear(exec, _mesa_Clear);
SET_ClearColor(exec, _mesa_ClearColor);
SET_ClearStencil(exec, _mesa_ClearStencil);
SET_ColorMask(exec, _mesa_ColorMask);
SET_CullFace(exec, _mesa_CullFace);
SET_Disable(exec, _mesa_Disable);
SET_DrawBuffer(exec, _mesa_DrawBuffer);
SET_Enable(exec, _mesa_Enable);
SET_Finish(exec, _mesa_Finish);
SET_Flush(exec, _mesa_Flush);
SET_FrontFace(exec, _mesa_FrontFace);
SET_Frustum(exec, _mesa_Frustum);
SET_GetError(exec, _mesa_GetError);
SET_GetFloatv(exec, _mesa_GetFloatv);
SET_GetString(exec, _mesa_GetString);
SET_InitNames(exec, _mesa_InitNames);
SET_LineStipple(exec, _mesa_LineStipple);
SET_LineWidth(exec, _mesa_LineWidth);
SET_LoadIdentity(exec, _mesa_LoadIdentity);
SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
SET_LoadName(exec, _mesa_LoadName);
SET_LogicOp(exec, _mesa_LogicOp);
SET_MatrixMode(exec, _mesa_MatrixMode);
SET_MultMatrixf(exec, _mesa_MultMatrixf);
SET_Ortho(exec, _mesa_Ortho);
SET_PixelStorei(exec, _mesa_PixelStorei);
SET_PopMatrix(exec, _mesa_PopMatrix);
SET_PopName(exec, _mesa_PopName);
SET_PushMatrix(exec, _mesa_PushMatrix);
SET_PushName(exec, _mesa_PushName);
SET_RasterPos2f(exec, _mesa_RasterPos2f);
SET_RasterPos2fv(exec, _mesa_RasterPos2fv);
SET_RasterPos2i(exec, _mesa_RasterPos2i);
SET_RasterPos2iv(exec, _mesa_RasterPos2iv);
SET_ReadBuffer(exec, _mesa_ReadBuffer);
SET_RenderMode(exec, _mesa_RenderMode);
SET_Rotatef(exec, _mesa_Rotatef);
SET_Scalef(exec, _mesa_Scalef);
SET_Scissor(exec, _mesa_Scissor);
SET_SelectBuffer(exec, _mesa_SelectBuffer);
SET_ShadeModel(exec, _mesa_ShadeModel);
SET_StencilFunc(exec, _mesa_StencilFunc);
SET_StencilMask(exec, _mesa_StencilMask);
SET_StencilOp(exec, _mesa_StencilOp);
SET_TexEnvfv(exec, _mesa_TexEnvfv);
SET_TexEnvi(exec, _mesa_TexEnvi);
SET_TexImage2D(exec, _mesa_TexImage2D);
SET_TexParameteri(exec, _mesa_TexParameteri);
SET_Translatef(exec, _mesa_Translatef);
SET_Viewport(exec, _mesa_Viewport);
#if _HAVE_FULL_GL
SET_Accum(exec, _mesa_Accum);
SET_Bitmap(exec, _mesa_Bitmap);
SET_CallList(exec, _mesa_CallList);
SET_CallLists(exec, _mesa_CallLists);
SET_ClearAccum(exec, _mesa_ClearAccum);
SET_ClearDepth(exec, _mesa_ClearDepth);
SET_ClearIndex(exec, _mesa_ClearIndex);
SET_ClipPlane(exec, _mesa_ClipPlane);
SET_ColorMaterial(exec, _mesa_ColorMaterial);
SET_CopyPixels(exec, _mesa_CopyPixels);
SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT);
SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT);
SET_DeleteLists(exec, _mesa_DeleteLists);
SET_DepthFunc(exec, _mesa_DepthFunc);
SET_DepthMask(exec, _mesa_DepthMask);
SET_DepthRange(exec, _mesa_DepthRange);
SET_DrawPixels(exec, _mesa_DrawPixels);
SET_EndList(exec, _mesa_EndList);
SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer);
SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
SET_Fogf(exec, _mesa_Fogf);
SET_Fogfv(exec, _mesa_Fogfv);
SET_Fogi(exec, _mesa_Fogi);
SET_Fogiv(exec, _mesa_Fogiv);
SET_GenLists(exec, _mesa_GenLists);
SET_GetClipPlane(exec, _mesa_GetClipPlane);
SET_GetBooleanv(exec, _mesa_GetBooleanv);
SET_GetDoublev(exec, _mesa_GetDoublev);
SET_GetIntegerv(exec, _mesa_GetIntegerv);
SET_GetLightfv(exec, _mesa_GetLightfv);
SET_GetLightiv(exec, _mesa_GetLightiv);
SET_GetMapdv(exec, _mesa_GetMapdv);
SET_GetMapfv(exec, _mesa_GetMapfv);
SET_GetMapiv(exec, _mesa_GetMapiv);
SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv);
SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv);
SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv);
SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
SET_GetTexGendv(exec, _mesa_GetTexGendv);
SET_GetTexGenfv(exec, _mesa_GetTexGenfv);
SET_GetTexGeniv(exec, _mesa_GetTexGeniv);
SET_GetTexImage(exec, _mesa_GetTexImage);
SET_Hint(exec, _mesa_Hint);
SET_IndexMask(exec, _mesa_IndexMask);
SET_IsEnabled(exec, _mesa_IsEnabled);
SET_IsList(exec, _mesa_IsList);
SET_LightModelf(exec, _mesa_LightModelf);
SET_LightModelfv(exec, _mesa_LightModelfv);
SET_LightModeli(exec, _mesa_LightModeli);
SET_LightModeliv(exec, _mesa_LightModeliv);
SET_Lightf(exec, _mesa_Lightf);
SET_Lightfv(exec, _mesa_Lightfv);
SET_Lighti(exec, _mesa_Lighti);
SET_Lightiv(exec, _mesa_Lightiv);
SET_ListBase(exec, _mesa_ListBase);
SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
SET_Map1d(exec, _mesa_Map1d);
SET_Map1f(exec, _mesa_Map1f);
SET_Map2d(exec, _mesa_Map2d);
SET_Map2f(exec, _mesa_Map2f);
SET_MapGrid1d(exec, _mesa_MapGrid1d);
SET_MapGrid1f(exec, _mesa_MapGrid1f);
SET_MapGrid2d(exec, _mesa_MapGrid2d);
SET_MapGrid2f(exec, _mesa_MapGrid2f);
SET_MultMatrixd(exec, _mesa_MultMatrixd);
SET_NewList(exec, _mesa_NewList);
SET_PassThrough(exec, _mesa_PassThrough);
SET_PixelMapfv(exec, _mesa_PixelMapfv);
SET_PixelMapuiv(exec, _mesa_PixelMapuiv);
SET_PixelMapusv(exec, _mesa_PixelMapusv);
SET_PixelStoref(exec, _mesa_PixelStoref);
SET_PixelTransferf(exec, _mesa_PixelTransferf);
SET_PixelTransferi(exec, _mesa_PixelTransferi);
SET_PixelZoom(exec, _mesa_PixelZoom);
SET_PointSize(exec, _mesa_PointSize);
SET_PolygonMode(exec, _mesa_PolygonMode);
SET_PolygonOffset(exec, _mesa_PolygonOffset);
SET_PolygonStipple(exec, _mesa_PolygonStipple);
SET_PopAttrib(exec, _mesa_PopAttrib);
SET_PushAttrib(exec, _mesa_PushAttrib);
SET_RasterPos2d(exec, _mesa_RasterPos2d);
SET_RasterPos2dv(exec, _mesa_RasterPos2dv);
SET_RasterPos2s(exec, _mesa_RasterPos2s);
SET_RasterPos2sv(exec, _mesa_RasterPos2sv);
SET_RasterPos3d(exec, _mesa_RasterPos3d);
SET_RasterPos3dv(exec, _mesa_RasterPos3dv);
SET_RasterPos3f(exec, _mesa_RasterPos3f);
SET_RasterPos3fv(exec, _mesa_RasterPos3fv);
SET_RasterPos3i(exec, _mesa_RasterPos3i);
SET_RasterPos3iv(exec, _mesa_RasterPos3iv);
SET_RasterPos3s(exec, _mesa_RasterPos3s);
SET_RasterPos3sv(exec, _mesa_RasterPos3sv);
SET_RasterPos4d(exec, _mesa_RasterPos4d);
SET_RasterPos4dv(exec, _mesa_RasterPos4dv);
SET_RasterPos4f(exec, _mesa_RasterPos4f);
SET_RasterPos4fv(exec, _mesa_RasterPos4fv);
SET_RasterPos4i(exec, _mesa_RasterPos4i);
SET_RasterPos4iv(exec, _mesa_RasterPos4iv);
SET_RasterPos4s(exec, _mesa_RasterPos4s);
SET_RasterPos4sv(exec, _mesa_RasterPos4sv);
SET_ReadPixels(exec, _mesa_ReadPixels);
SET_Rotated(exec, _mesa_Rotated);
SET_Scaled(exec, _mesa_Scaled);
SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
SET_TexEnvf(exec, _mesa_TexEnvf);
SET_TexEnviv(exec, _mesa_TexEnviv);
SET_TexGend(exec, _mesa_TexGend);
SET_TexGendv(exec, _mesa_TexGendv);
SET_TexGenf(exec, _mesa_TexGenf);
SET_TexGenfv(exec, _mesa_TexGenfv);
SET_TexGeni(exec, _mesa_TexGeni);
SET_TexGeniv(exec, _mesa_TexGeniv);
SET_TexImage1D(exec, _mesa_TexImage1D);
SET_TexParameterf(exec, _mesa_TexParameterf);
SET_TexParameterfv(exec, _mesa_TexParameterfv);
SET_TexParameteriv(exec, _mesa_TexParameteriv);
SET_Translated(exec, _mesa_Translated);
#endif
SET_BindTexture(exec, _mesa_BindTexture);
SET_DeleteTextures(exec, _mesa_DeleteTextures);
SET_GenTextures(exec, _mesa_GenTextures);
#if _HAVE_FULL_GL
SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
SET_ColorPointer(exec, _mesa_ColorPointer);
SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
SET_DisableClientState(exec, _mesa_DisableClientState);
SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
SET_EnableClientState(exec, _mesa_EnableClientState);
SET_GetPointerv(exec, _mesa_GetPointerv);
SET_IndexPointer(exec, _mesa_IndexPointer);
SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
SET_IsTexture(exec, _mesa_IsTexture);
SET_NormalPointer(exec, _mesa_NormalPointer);
SET_PopClientAttrib(exec, _mesa_PopClientAttrib);
SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
SET_PushClientAttrib(exec, _mesa_PushClientAttrib);
SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
SET_VertexPointer(exec, _mesa_VertexPointer);
#endif
#if _HAVE_FULL_GL
SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D);
SET_TexImage3D(exec, _mesa_TexImage3D);
SET_TexSubImage3D(exec, _mesa_TexSubImage3D);
#endif
#if _HAVE_FULL_GL
SET_BlendColor(exec, _mesa_BlendColor);
SET_BlendEquation(exec, _mesa_BlendEquation);
SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT);
SET_ColorSubTable(exec, _mesa_ColorSubTable);
SET_ColorTable(exec, _mesa_ColorTable);
SET_ColorTableParameterfv(exec, _mesa_ColorTableParameterfv);
SET_ColorTableParameteriv(exec, _mesa_ColorTableParameteriv);
SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D);
SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D);
SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf);
SET_ConvolutionParameterfv(exec, _mesa_ConvolutionParameterfv);
SET_ConvolutionParameteri(exec, _mesa_ConvolutionParameteri);
SET_ConvolutionParameteriv(exec, _mesa_ConvolutionParameteriv);
SET_CopyColorSubTable(exec, _mesa_CopyColorSubTable);
SET_CopyColorTable(exec, _mesa_CopyColorTable);
SET_CopyConvolutionFilter1D(exec, _mesa_CopyConvolutionFilter1D);
SET_CopyConvolutionFilter2D(exec, _mesa_CopyConvolutionFilter2D);
SET_GetColorTable(exec, _mesa_GetColorTable);
SET_GetColorTableParameterfv(exec, _mesa_GetColorTableParameterfv);
SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv);
SET_GetConvolutionFilter(exec, _mesa_GetConvolutionFilter);
SET_GetConvolutionParameterfv(exec, _mesa_GetConvolutionParameterfv);
SET_GetConvolutionParameteriv(exec, _mesa_GetConvolutionParameteriv);
SET_GetHistogram(exec, _mesa_GetHistogram);
SET_GetHistogramParameterfv(exec, _mesa_GetHistogramParameterfv);
SET_GetHistogramParameteriv(exec, _mesa_GetHistogramParameteriv);
SET_GetMinmax(exec, _mesa_GetMinmax);
SET_GetMinmaxParameterfv(exec, _mesa_GetMinmaxParameterfv);
SET_GetMinmaxParameteriv(exec, _mesa_GetMinmaxParameteriv);
SET_GetSeparableFilter(exec, _mesa_GetSeparableFilter);
SET_Histogram(exec, _mesa_Histogram);
SET_Minmax(exec, _mesa_Minmax);
SET_ResetHistogram(exec, _mesa_ResetHistogram);
SET_ResetMinmax(exec, _mesa_ResetMinmax);
SET_SeparableFilter2D(exec, _mesa_SeparableFilter2D);
#endif
SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
#if FEATURE_ARB_shader_objects
SET_AttachShader(exec, _mesa_AttachShader);
SET_CreateProgram(exec, _mesa_CreateProgram);
SET_CreateShader(exec, _mesa_CreateShader);
SET_DeleteProgram(exec, _mesa_DeleteProgram);
SET_DeleteShader(exec, _mesa_DeleteShader);
SET_DetachShader(exec, _mesa_DetachShader);
SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders);
SET_GetProgramiv(exec, _mesa_GetProgramiv);
SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog);
SET_GetShaderiv(exec, _mesa_GetShaderiv);
SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog);
SET_IsProgram(exec, _mesa_IsProgram);
SET_IsShader(exec, _mesa_IsShader);
#endif
#if FEATURE_ARB_shader_objects
SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
#endif
#if 0
#endif
#if _HAVE_FULL_GL
SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
#endif
#if 0
#endif
#if 0
SET_GetHistogramEXT(exec, _mesa_GetHistogram);
SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
#endif
#if 0
SET_ColorTableSGI(exec, _mesa_ColorTable);
SET_ColorSubTableSGI(exec, _mesa_ColorSubTable);
SET_GetColorTableSGI(exec, _mesa_GetColorTable);
SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv);
SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv);
#endif
#if _HAVE_FULL_GL
SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
#endif
#if 0
SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT);
#endif
#if _HAVE_FULL_GL
SET_PointParameterfEXT(exec, _mesa_PointParameterfEXT);
SET_PointParameterfvEXT(exec, _mesa_PointParameterfvEXT);
#endif
#if _HAVE_FULL_GL
SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
#endif
#if _HAVE_FULL_GL
SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT);
#endif
#if _HAVE_FULL_GL
SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT);
#endif
#if _HAVE_FULL_GL
SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
#endif
#if _HAVE_FULL_GL
SET_WindowPos2dMESA(exec, _mesa_WindowPos2dMESA);
SET_WindowPos2dvMESA(exec, _mesa_WindowPos2dvMESA);
SET_WindowPos2fMESA(exec, _mesa_WindowPos2fMESA);
SET_WindowPos2fvMESA(exec, _mesa_WindowPos2fvMESA);
SET_WindowPos2iMESA(exec, _mesa_WindowPos2iMESA);
SET_WindowPos2ivMESA(exec, _mesa_WindowPos2ivMESA);
SET_WindowPos2sMESA(exec, _mesa_WindowPos2sMESA);
SET_WindowPos2svMESA(exec, _mesa_WindowPos2svMESA);
SET_WindowPos3dMESA(exec, _mesa_WindowPos3dMESA);
SET_WindowPos3dvMESA(exec, _mesa_WindowPos3dvMESA);
SET_WindowPos3fMESA(exec, _mesa_WindowPos3fMESA);
SET_WindowPos3fvMESA(exec, _mesa_WindowPos3fvMESA);
SET_WindowPos3iMESA(exec, _mesa_WindowPos3iMESA);
SET_WindowPos3ivMESA(exec, _mesa_WindowPos3ivMESA);
SET_WindowPos3sMESA(exec, _mesa_WindowPos3sMESA);
SET_WindowPos3svMESA(exec, _mesa_WindowPos3svMESA);
SET_WindowPos4dMESA(exec, _mesa_WindowPos4dMESA);
SET_WindowPos4dvMESA(exec, _mesa_WindowPos4dvMESA);
SET_WindowPos4fMESA(exec, _mesa_WindowPos4fMESA);
SET_WindowPos4fvMESA(exec, _mesa_WindowPos4fvMESA);
SET_WindowPos4iMESA(exec, _mesa_WindowPos4iMESA);
SET_WindowPos4ivMESA(exec, _mesa_WindowPos4ivMESA);
SET_WindowPos4sMESA(exec, _mesa_WindowPos4sMESA);
SET_WindowPos4svMESA(exec, _mesa_WindowPos4svMESA);
#endif
#if _HAVE_FULL_GL
SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
#endif
#if FEATURE_NV_vertex_program
SET_BindProgramNV(exec, _mesa_BindProgram);
SET_DeleteProgramsNV(exec, _mesa_DeletePrograms);
SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV);
SET_GenProgramsNV(exec, _mesa_GenPrograms);
SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV);
SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV);
SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV);
SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV);
SET_GetProgramivNV(exec, _mesa_GetProgramivNV);
SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV);
SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV);
SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV);
SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV);
SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV);
SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
SET_IsProgramNV(exec, _mesa_IsProgramARB);
SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
SET_ProgramParameter4dNV(exec, _mesa_ProgramParameter4dNV);
SET_ProgramParameter4dvNV(exec, _mesa_ProgramParameter4dvNV);
SET_ProgramParameter4fNV(exec, _mesa_ProgramParameter4fNV);
SET_ProgramParameter4fvNV(exec, _mesa_ProgramParameter4fvNV);
SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV);
SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV);
SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV);
SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV);
#endif
SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE);
SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
#if FEATURE_NV_fragment_program
SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV);
SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV);
SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV);
SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV);
SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV);
SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
#endif
#if _HAVE_FULL_GL
SET_PointParameteriNV(exec, _mesa_PointParameteriNV);
SET_PointParameterivNV(exec, _mesa_PointParameterivNV);
#endif
#if _HAVE_FULL_GL
SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT);
#endif
SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
#if _HAVE_FULL_GL
SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
#endif
#if _HAVE_FULL_GL
SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
#endif
#if _HAVE_FULL_GL
SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
#endif
#if _HAVE_FULL_GL
SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
#endif
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB);
SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB);
SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB);
SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB);
SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB);
SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB);
SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
SET_GetProgramivARB(exec, _mesa_GetProgramivARB);
SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB);
#endif
#if FEATURE_ARB_vertex_buffer_object
SET_BindBufferARB(exec, _mesa_BindBufferARB);
SET_BufferDataARB(exec, _mesa_BufferDataARB);
SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB);
SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB);
SET_GenBuffersARB(exec, _mesa_GenBuffersARB);
SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB);
SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB);
SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB);
SET_IsBufferARB(exec, _mesa_IsBufferARB);
SET_MapBufferARB(exec, _mesa_MapBufferARB);
SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
#endif
#if FEATURE_ARB_occlusion_query
SET_GenQueriesARB(exec, _mesa_GenQueriesARB);
SET_DeleteQueriesARB(exec, _mesa_DeleteQueriesARB);
SET_IsQueryARB(exec, _mesa_IsQueryARB);
SET_BeginQueryARB(exec, _mesa_BeginQueryARB);
SET_EndQueryARB(exec, _mesa_EndQueryARB);
SET_GetQueryivARB(exec, _mesa_GetQueryivARB);
SET_GetQueryObjectivARB(exec, _mesa_GetQueryObjectivARB);
SET_GetQueryObjectuivARB(exec, _mesa_GetQueryObjectuivARB);
#endif
SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
#if FEATURE_ARB_shader_objects
SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
SET_GetHandleARB(exec, _mesa_GetHandleARB);
SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
#endif
#if FEATURE_ARB_vertex_shader
SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
#endif
#if FEATURE_ATI_fragment_shader
SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI);
SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI);
SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI);
SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI);
SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI);
SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI);
SET_SampleMapATI(exec, _mesa_SampleMapATI);
SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI);
SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI);
SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI);
SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI);
SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI);
SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI);
SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI);
#endif
#if FEATURE_EXT_framebuffer_object
SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT);
SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT);
SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT);
SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT);
SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT);
SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT);
SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT);
SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT);
SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT);
SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT);
#endif
#if FEATURE_EXT_timer_query
SET_GetQueryObjecti64vEXT(exec, _mesa_GetQueryObjecti64vEXT);
SET_GetQueryObjectui64vEXT(exec, _mesa_GetQueryObjectui64vEXT);
#endif
#if FEATURE_EXT_framebuffer_blit
SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
#endif
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT);
SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT);
#endif
SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI);
}
static void
update_separate_specular( GLcontext *ctx )
{
if (NEED_SECONDARY_COLOR(ctx))
ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
else
ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
}
static void
update_arrays( GLcontext *ctx )
{
GLuint i, min;
if (ctx->VertexProgram._Current
&& ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
}
else if (ctx->Array.ArrayObj->Vertex.Enabled) {
min = ctx->Array.ArrayObj->Vertex._MaxElement;
}
else {
min = 0;
}
if (ctx->VertexProgram._Enabled
&& ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
}
if (ctx->VertexProgram._Enabled
&& ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
}
else if (ctx->Array.ArrayObj->Normal.Enabled) {
min = MIN2(min, ctx->Array.ArrayObj->Normal._MaxElement);
}
if (ctx->VertexProgram._Enabled
&& ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
}
else if (ctx->Array.ArrayObj->Color.Enabled) {
min = MIN2(min, ctx->Array.ArrayObj->Color._MaxElement);
}
if (ctx->VertexProgram._Enabled
&& ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
}
else if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
min = MIN2(min, ctx->Array.ArrayObj->SecondaryColor._MaxElement);
}
if (ctx->VertexProgram._Enabled
&& ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
}
else if (ctx->Array.ArrayObj->FogCoord.Enabled) {
min = MIN2(min, ctx->Array.ArrayObj->FogCoord._MaxElement);
}
if (ctx->VertexProgram._Enabled
&& ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement);
}
else if (ctx->Array.ArrayObj->Index.Enabled) {
min = MIN2(min, ctx->Array.ArrayObj->Index._MaxElement);
}
if (ctx->VertexProgram._Enabled
&& ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement);
}
for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) {
if (ctx->VertexProgram._Enabled
&& ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
}
else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
&& ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
min = MIN2(min, ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
}
}
if (ctx->VertexProgram._Current) {
for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
if (ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
}
}
}
if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
min = MIN2(min, ctx->Array.ArrayObj->EdgeFlag._MaxElement);
}
ctx->Array._MaxElement = min;
}
static void
update_program(GLcontext *ctx)
{
const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
&& ctx->VertexProgram.Current->Base.Instructions;
ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
&& ctx->FragmentProgram.Current->Base.Instructions;
ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
&& ctx->ATIFragmentShader.Current->Instructions[0];
ctx->FragmentProgram._Current = NULL;
if (shProg && shProg->LinkStatus) {
ctx->VertexProgram._Current = shProg->VertexProgram;
ctx->FragmentProgram._Current = shProg->FragmentProgram;
}
else {
if (ctx->VertexProgram._Enabled) {
ctx->VertexProgram._Current = ctx->VertexProgram.Current;
}
else if (ctx->VertexProgram._MaintainTnlProgram) {
ctx->VertexProgram._Current = NULL;
}
else {
ctx->VertexProgram._Current = NULL;
}
if (ctx->FragmentProgram._Enabled) {
ctx->FragmentProgram._Current = ctx->FragmentProgram.Current;
}
else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
ctx->FragmentProgram._Current = NULL;
}
else {
ctx->FragmentProgram._Current = NULL;
}
}
ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;
if (ctx->FragmentProgram._MaintainTexEnvProgram &&
!ctx->FragmentProgram._Enabled) {
if (ctx->FragmentProgram._UseTexEnvProgram)
ctx->FragmentProgram._Active = GL_TRUE;
}
}
static void
update_viewport_matrix(GLcontext *ctx)
{
const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
ASSERT(depthMax > 0);
_math_matrix_viewport(&ctx->Viewport._WindowMap,
ctx->Viewport.X, ctx->Viewport.Y,
ctx->Viewport.Width, ctx->Viewport.Height,
ctx->Viewport.Near, ctx->Viewport.Far,
depthMax);
}
static void
update_color(GLcontext *ctx)
{
ctx->Color._LogicOpEnabled = RGBA_LOGICOP_ENABLED(ctx);
}
static void
update_polygon( GLcontext *ctx )
{
ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
if (ctx->Polygon.OffsetPoint ||
ctx->Polygon.OffsetLine ||
ctx->Polygon.OffsetFill) {
ctx->_TriangleCaps |= DD_TRI_OFFSET;
}
}
#if 0
static void
update_tricaps(GLcontext *ctx, GLbitfield new_state)
{
ctx->_TriangleCaps = 0;
if (1) {
if (ctx->Point.SmoothFlag)
ctx->_TriangleCaps |= DD_POINT_SMOOTH;
if (ctx->Point._Size != 1.0F)
ctx->_TriangleCaps |= DD_POINT_SIZE;
if (ctx->Point._Attenuated)
ctx->_TriangleCaps |= DD_POINT_ATTEN;
}
if (1) {
if (ctx->Line.SmoothFlag)
ctx->_TriangleCaps |= DD_LINE_SMOOTH;
if (ctx->Line.StippleFlag)
ctx->_TriangleCaps |= DD_LINE_STIPPLE;
if (ctx->Line._Width != 1.0)
ctx->_TriangleCaps |= DD_LINE_WIDTH;
}
if (1) {
if (ctx->Polygon.SmoothFlag)
ctx->_TriangleCaps |= DD_TRI_SMOOTH;
if (ctx->Polygon.StippleFlag)
ctx->_TriangleCaps |= DD_TRI_STIPPLE;
if (ctx->Polygon.FrontMode != GL_FILL
|| ctx->Polygon.BackMode != GL_FILL)
ctx->_TriangleCaps |= DD_TRI_UNFILLED;
if (ctx->Polygon.CullFlag
&& ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
if (ctx->Polygon.OffsetPoint ||
ctx->Polygon.OffsetLine ||
ctx->Polygon.OffsetFill)
ctx->_TriangleCaps |= DD_TRI_OFFSET;
}
if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
if (ctx->Light.ShadeModel == GL_FLAT)
ctx->_TriangleCaps |= DD_FLATSHADE;
if (NEED_SECONDARY_COLOR(ctx))
ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
if (ctx->Stencil._TestTwoSide)
ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
}
#endif
void
_mesa_update_state_locked( GLcontext *ctx )
{
GLbitfield new_state = ctx->NewState;
if (MESA_VERBOSE & VERBOSE_STATE)
_mesa_print_state("_mesa_update_state", new_state);
if (new_state & _NEW_PROGRAM)
update_program( ctx );
if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
_mesa_update_modelview_project( ctx, new_state );
if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
_mesa_update_texture( ctx, new_state );
if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL))
_mesa_update_framebuffer(ctx);
if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
_mesa_update_draw_buffer_bounds( ctx );
if (new_state & _NEW_POLYGON)
update_polygon( ctx );
if (new_state & _NEW_LIGHT)
_mesa_update_lighting( ctx );
if (new_state & _NEW_STENCIL)
_mesa_update_stencil( ctx );
if (new_state & _IMAGE_NEW_TRANSFER_STATE)
_mesa_update_pixel( ctx, new_state );
if (new_state & _DD_NEW_SEPARATE_SPECULAR)
update_separate_specular( ctx );
if (new_state & (_NEW_ARRAY | _NEW_PROGRAM))
update_arrays( ctx );
if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
update_viewport_matrix(ctx);
if (new_state & _NEW_COLOR)
update_color( ctx );
#if 0
if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
| _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR))
update_tricaps( ctx, new_state );
#endif
if (ctx->FragmentProgram._MaintainTexEnvProgram) {
if (new_state & (_NEW_TEXTURE | _DD_NEW_SEPARATE_SPECULAR | _NEW_FOG))
_mesa_UpdateTexEnvProgram(ctx);
}
if (new_state & _MESA_NEW_NEED_EYE_COORDS)
_mesa_update_tnl_spaces( ctx, new_state );
new_state = ctx->NewState;
ctx->NewState = 0;
ctx->Driver.UpdateState(ctx, new_state);
ctx->Array.NewState = 0;
}
void
_mesa_update_state( GLcontext *ctx )
{
_mesa_lock_context_textures(ctx);
_mesa_update_state_locked(ctx);
_mesa_unlock_context_textures(ctx);
}