#ifndef SHADERS_H
#define SHADERS_H
#include "glheader.h"
#include "mtypes.h"
extern void GLAPIENTRY
_mesa_DeleteObjectARB(GLhandleARB obj);
extern GLhandleARB GLAPIENTRY
_mesa_GetHandleARB(GLenum pname);
extern void GLAPIENTRY
_mesa_DetachObjectARB (GLhandleARB, GLhandleARB);
extern GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB (GLenum);
extern void GLAPIENTRY
_mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
extern void GLAPIENTRY
_mesa_CompileShaderARB (GLhandleARB);
extern GLhandleARB GLAPIENTRY
_mesa_CreateProgramObjectARB (void);
extern void GLAPIENTRY
_mesa_AttachObjectARB (GLhandleARB, GLhandleARB);
extern void GLAPIENTRY
_mesa_LinkProgramARB (GLhandleARB);
extern void GLAPIENTRY
_mesa_UseProgramObjectARB (GLhandleARB);
extern void GLAPIENTRY
_mesa_ValidateProgramARB (GLhandleARB);
extern void GLAPIENTRY
_mesa_Uniform1fARB (GLint, GLfloat);
extern void GLAPIENTRY
_mesa_Uniform2fARB (GLint, GLfloat, GLfloat);
extern void GLAPIENTRY
_mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
extern void GLAPIENTRY
_mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
extern void GLAPIENTRY
_mesa_Uniform1iARB (GLint, GLint);
extern void GLAPIENTRY
_mesa_Uniform2iARB (GLint, GLint, GLint);
extern void GLAPIENTRY
_mesa_Uniform3iARB (GLint, GLint, GLint, GLint);
extern void GLAPIENTRY
_mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint);
extern void GLAPIENTRY
_mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *);
extern void GLAPIENTRY
_mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *);
extern void GLAPIENTRY
_mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *);
extern void GLAPIENTRY
_mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *);
extern void GLAPIENTRY
_mesa_Uniform1ivARB (GLint, GLsizei, const GLint *);
extern void GLAPIENTRY
_mesa_Uniform2ivARB (GLint, GLsizei, const GLint *);
extern void GLAPIENTRY
_mesa_Uniform3ivARB (GLint, GLsizei, const GLint *);
extern void GLAPIENTRY
_mesa_Uniform4ivARB (GLint, GLsizei, const GLint *);
extern void GLAPIENTRY
_mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
extern void GLAPIENTRY
_mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
extern void GLAPIENTRY
_mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
extern void GLAPIENTRY
_mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
extern void GLAPIENTRY
_mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
extern void GLAPIENTRY
_mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
extern void GLAPIENTRY
_mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
extern GLint GLAPIENTRY
_mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *);
extern void GLAPIENTRY
_mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
extern void GLAPIENTRY
_mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *);
extern void GLAPIENTRY
_mesa_GetUniformivARB (GLhandleARB, GLint, GLint *);
extern void GLAPIENTRY
_mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
#if FEATURE_ARB_vertex_shader
extern void GLAPIENTRY
_mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
extern void GLAPIENTRY
_mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
extern GLint GLAPIENTRY
_mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *);
#endif
extern void GLAPIENTRY
_mesa_AttachShader(GLuint program, GLuint shader);
extern GLuint GLAPIENTRY
_mesa_CreateShader(GLenum);
extern GLuint GLAPIENTRY
_mesa_CreateProgram(void);
extern void GLAPIENTRY
_mesa_DeleteProgram(GLuint program);
extern void GLAPIENTRY
_mesa_DeleteShader(GLuint shader);
extern void GLAPIENTRY
_mesa_DetachShader(GLuint program, GLuint shader);
extern void GLAPIENTRY
_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
GLsizei *count, GLuint *obj);
extern void GLAPIENTRY
_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
extern void GLAPIENTRY
_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
GLsizei *length, GLchar *infoLog);
extern void GLAPIENTRY
_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
extern void GLAPIENTRY
_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
GLsizei *length, GLchar *infoLog);
extern GLboolean GLAPIENTRY
_mesa_IsProgram(GLuint program);
extern GLboolean GLAPIENTRY
_mesa_IsShader(GLuint shader);
extern void GLAPIENTRY
_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
extern void GLAPIENTRY
_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
extern void GLAPIENTRY
_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
extern void GLAPIENTRY
_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
extern void GLAPIENTRY
_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
extern void GLAPIENTRY
_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
#endif