#include "glheader.h"
#include "colormac.h"
#include "context.h"
#include "get.h"
#include "version.h"
#include "enums.h"
#include "extensions.h"
const GLubyte * GLAPIENTRY
_mesa_GetString( GLenum name )
{
GET_CURRENT_CONTEXT(ctx);
static const char *vendor = "Brian Paul";
static const char *renderer = "Mesa";
static const char *version_1_2 = "1.2 Mesa " MESA_VERSION_STRING;
static const char *version_1_3 = "1.3 Mesa " MESA_VERSION_STRING;
static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING;
static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING;
static const char *version_2_0 = "2.0 Mesa " MESA_VERSION_STRING;
static const char *version_2_1 = "2.1 Mesa " MESA_VERSION_STRING;
#if FEATURE_ARB_shading_language_100
static const char *sl_version_110 = "1.10 Mesa " MESA_VERSION_STRING;
#endif
if (!ctx)
return NULL;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
assert(ctx->Driver.GetString);
{
const GLubyte *str = (*ctx->Driver.GetString)(ctx, name);
if (str)
return str;
}
switch (name) {
case GL_VENDOR:
return (const GLubyte *) vendor;
case GL_RENDERER:
return (const GLubyte *) renderer;
case GL_VERSION:
if (ctx->Extensions.ARB_multisample &&
ctx->Extensions.ARB_multitexture &&
ctx->Extensions.ARB_texture_border_clamp &&
ctx->Extensions.ARB_texture_compression &&
ctx->Extensions.ARB_texture_cube_map &&
ctx->Extensions.EXT_texture_env_add &&
ctx->Extensions.ARB_texture_env_combine &&
ctx->Extensions.ARB_texture_env_dot3) {
if (ctx->Extensions.ARB_depth_texture &&
ctx->Extensions.ARB_shadow &&
ctx->Extensions.ARB_texture_env_crossbar &&
ctx->Extensions.ARB_texture_mirrored_repeat &&
ctx->Extensions.ARB_window_pos &&
ctx->Extensions.EXT_blend_color &&
ctx->Extensions.EXT_blend_func_separate &&
ctx->Extensions.EXT_blend_logic_op &&
ctx->Extensions.EXT_blend_minmax &&
ctx->Extensions.EXT_blend_subtract &&
ctx->Extensions.EXT_fog_coord &&
ctx->Extensions.EXT_multi_draw_arrays &&
ctx->Extensions.EXT_point_parameters &&
ctx->Extensions.EXT_secondary_color &&
ctx->Extensions.EXT_stencil_wrap &&
ctx->Extensions.EXT_texture_lod_bias &&
ctx->Extensions.SGIS_generate_mipmap) {
if (ctx->Extensions.ARB_occlusion_query &&
ctx->Extensions.ARB_vertex_buffer_object &&
ctx->Extensions.EXT_shadow_funcs) {
if (ctx->Extensions.ARB_draw_buffers &&
ctx->Extensions.ARB_point_sprite &&
ctx->Extensions.ARB_shader_objects &&
ctx->Extensions.ARB_vertex_shader &&
ctx->Extensions.ARB_fragment_shader &&
ctx->Extensions.ARB_texture_non_power_of_two &&
ctx->Extensions.EXT_blend_equation_separate) {
if (ctx->Extensions.ARB_shading_language_120 &&
ctx->Extensions.EXT_pixel_buffer_object &&
ctx->Extensions.EXT_texture_sRGB) {
return (const GLubyte *) version_2_1;
}
else {
return (const GLubyte *) version_2_0;
}
}
else {
return (const GLubyte *) version_1_5;
}
}
else {
return (const GLubyte *) version_1_4;
}
}
else {
return (const GLubyte *) version_1_3;
}
}
else {
return (const GLubyte *) version_1_2;
}
case GL_EXTENSIONS:
if (!ctx->Extensions.String)
ctx->Extensions.String = _mesa_make_extension_string(ctx);
return (const GLubyte *) ctx->Extensions.String;
#if FEATURE_ARB_shading_language_100
case GL_SHADING_LANGUAGE_VERSION_ARB:
if (ctx->Extensions.ARB_shading_language_100)
return (const GLubyte *) sl_version_110;
goto error;
#endif
#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \
FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
case GL_PROGRAM_ERROR_STRING_NV:
if (ctx->Extensions.NV_fragment_program ||
ctx->Extensions.ARB_fragment_program ||
ctx->Extensions.NV_vertex_program ||
ctx->Extensions.ARB_vertex_program) {
return (const GLubyte *) ctx->Program.ErrorString;
}
#endif
#if FEATURE_ARB_shading_language_100
error:
#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
return (const GLubyte *) 0;
}
}
void GLAPIENTRY
_mesa_GetPointerv( GLenum pname, GLvoid **params )
{
GET_CURRENT_CONTEXT(ctx);
const GLuint clientUnit = ctx->Array.ActiveTexture;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!params)
return;
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glGetPointerv %s\n", _mesa_lookup_enum_by_nr(pname));
if (ctx->Driver.GetPointerv
&& (*ctx->Driver.GetPointerv)(ctx, pname, params))
return;
switch (pname) {
case GL_VERTEX_ARRAY_POINTER:
*params = (GLvoid *) ctx->Array.ArrayObj->Vertex.Ptr;
break;
case GL_NORMAL_ARRAY_POINTER:
*params = (GLvoid *) ctx->Array.ArrayObj->Normal.Ptr;
break;
case GL_COLOR_ARRAY_POINTER:
*params = (GLvoid *) ctx->Array.ArrayObj->Color.Ptr;
break;
case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
*params = (GLvoid *) ctx->Array.ArrayObj->SecondaryColor.Ptr;
break;
case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
*params = (GLvoid *) ctx->Array.ArrayObj->FogCoord.Ptr;
break;
case GL_INDEX_ARRAY_POINTER:
*params = (GLvoid *) ctx->Array.ArrayObj->Index.Ptr;
break;
case GL_TEXTURE_COORD_ARRAY_POINTER:
*params = (GLvoid *) ctx->Array.ArrayObj->TexCoord[clientUnit].Ptr;
break;
case GL_EDGE_FLAG_ARRAY_POINTER:
*params = (GLvoid *) ctx->Array.ArrayObj->EdgeFlag.Ptr;
break;
case GL_FEEDBACK_BUFFER_POINTER:
*params = ctx->Feedback.Buffer;
break;
case GL_SELECTION_BUFFER_POINTER:
*params = ctx->Select.Buffer;
break;
#if FEATURE_MESA_program_debug
case GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA:
if (!ctx->Extensions.MESA_program_debug) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");
return;
}
*params = *(GLvoid **) &ctx->FragmentProgram.Callback;
break;
case GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA:
if (!ctx->Extensions.MESA_program_debug) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");
return;
}
*params = ctx->FragmentProgram.CallbackData;
break;
case GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA:
if (!ctx->Extensions.MESA_program_debug) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");
return;
}
*params = *(GLvoid **) &ctx->VertexProgram.Callback;
break;
case GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA:
if (!ctx->Extensions.MESA_program_debug) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");
return;
}
*params = ctx->VertexProgram.CallbackData;
break;
#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetPointerv" );
return;
}
}
GLenum GLAPIENTRY
_mesa_GetError( void )
{
GET_CURRENT_CONTEXT(ctx);
GLenum e = ctx->ErrorValue;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glGetError <-- %s\n", _mesa_lookup_enum_by_nr(e));
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
return e;
}