#include "glheader.h"
#include "hash.h"
#include "imports.h"
#include "context.h"
#if FEATURE_ARB_vertex_buffer_object
#include "bufferobj.h"
#endif
#include "arrayobj.h"
#include "dispatch.h"
static INLINE struct gl_array_object *
lookup_arrayobj(GLcontext *ctx, GLuint id)
{
return (id == 0)
? NULL
: (struct gl_array_object *) _mesa_HashLookup(ctx->Shared->ArrayObjects,
id);
}
struct gl_array_object *
_mesa_new_array_object( GLcontext *ctx, GLuint name )
{
struct gl_array_object *obj = MALLOC_STRUCT(gl_array_object);
if (obj)
_mesa_initialize_array_object(ctx, obj, name);
return obj;
}
void
_mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj )
{
(void) ctx;
_mesa_free(obj);
}
void
_mesa_initialize_array_object( GLcontext *ctx,
struct gl_array_object *obj,
GLuint name )
{
GLuint i;
obj->Name = name;
obj->Vertex.Size = 4;
obj->Vertex.Type = GL_FLOAT;
obj->Vertex.Stride = 0;
obj->Vertex.StrideB = 0;
obj->Vertex.Ptr = NULL;
obj->Vertex.Enabled = GL_FALSE;
obj->Normal.Type = GL_FLOAT;
obj->Normal.Stride = 0;
obj->Normal.StrideB = 0;
obj->Normal.Ptr = NULL;
obj->Normal.Enabled = GL_FALSE;
obj->Color.Size = 4;
obj->Color.Type = GL_FLOAT;
obj->Color.Stride = 0;
obj->Color.StrideB = 0;
obj->Color.Ptr = NULL;
obj->Color.Enabled = GL_FALSE;
obj->SecondaryColor.Size = 4;
obj->SecondaryColor.Type = GL_FLOAT;
obj->SecondaryColor.Stride = 0;
obj->SecondaryColor.StrideB = 0;
obj->SecondaryColor.Ptr = NULL;
obj->SecondaryColor.Enabled = GL_FALSE;
obj->FogCoord.Size = 1;
obj->FogCoord.Type = GL_FLOAT;
obj->FogCoord.Stride = 0;
obj->FogCoord.StrideB = 0;
obj->FogCoord.Ptr = NULL;
obj->FogCoord.Enabled = GL_FALSE;
obj->Index.Type = GL_FLOAT;
obj->Index.Stride = 0;
obj->Index.StrideB = 0;
obj->Index.Ptr = NULL;
obj->Index.Enabled = GL_FALSE;
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
obj->TexCoord[i].Size = 4;
obj->TexCoord[i].Type = GL_FLOAT;
obj->TexCoord[i].Stride = 0;
obj->TexCoord[i].StrideB = 0;
obj->TexCoord[i].Ptr = NULL;
obj->TexCoord[i].Enabled = GL_FALSE;
}
obj->EdgeFlag.Stride = 0;
obj->EdgeFlag.StrideB = 0;
obj->EdgeFlag.Ptr = NULL;
obj->EdgeFlag.Enabled = GL_FALSE;
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
obj->VertexAttrib[i].Size = 4;
obj->VertexAttrib[i].Type = GL_FLOAT;
obj->VertexAttrib[i].Stride = 0;
obj->VertexAttrib[i].StrideB = 0;
obj->VertexAttrib[i].Ptr = NULL;
obj->VertexAttrib[i].Enabled = GL_FALSE;
obj->VertexAttrib[i].Normalized = GL_FALSE;
}
#if FEATURE_ARB_vertex_buffer_object
obj->Vertex.BufferObj = ctx->Array.NullBufferObj;
obj->Normal.BufferObj = ctx->Array.NullBufferObj;
obj->Color.BufferObj = ctx->Array.NullBufferObj;
obj->SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
obj->FogCoord.BufferObj = ctx->Array.NullBufferObj;
obj->Index.BufferObj = ctx->Array.NullBufferObj;
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
obj->TexCoord[i].BufferObj = ctx->Array.NullBufferObj;
}
obj->EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
obj->VertexAttrib[i].BufferObj = ctx->Array.NullBufferObj;
}
#endif
}
void
_mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj )
{
if (obj->Name > 0) {
_mesa_HashInsert(ctx->Shared->ArrayObjects, obj->Name, obj);
}
}
void
_mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj )
{
if (obj->Name > 0) {
_mesa_HashRemove(ctx->Shared->ArrayObjects, obj->Name);
}
}
void GLAPIENTRY
_mesa_BindVertexArrayAPPLE( GLuint id )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_array_object * const oldObj = ctx->Array.ArrayObj;
struct gl_array_object *newObj = NULL;
ASSERT_OUTSIDE_BEGIN_END(ctx);
ASSERT(oldObj != NULL);
if ( oldObj->Name == id )
return;
if (id == 0) {
newObj = ctx->Array.DefaultArrayObj;
}
else {
newObj = lookup_arrayobj(ctx, id);
if (!newObj) {
newObj = (*ctx->Driver.NewArrayObject)(ctx, id);
if (!newObj) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
return;
}
_mesa_save_array_object(ctx, newObj);
}
}
ctx->NewState |= _NEW_ARRAY;
ctx->Array.NewState |= _NEW_ARRAY_ALL;
ctx->Array.ArrayObj = newObj;
if (ctx->Driver.BindArrayObject && newObj)
(*ctx->Driver.BindArrayObject)( ctx, newObj );
}
void GLAPIENTRY
_mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
{
GET_CURRENT_CONTEXT(ctx);
GLsizei i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArrayAPPLE(n)");
return;
}
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
for (i = 0; i < n; i++) {
struct gl_array_object *obj = lookup_arrayobj(ctx, ids[i]);
if ( obj != NULL ) {
ASSERT( obj->Name == ids[i] );
if ( obj == ctx->Array.ArrayObj ) {
CALL_BindVertexArrayAPPLE( ctx->Exec, (0) );
}
#if FEATURE_ARB_vertex_buffer_object
_mesa_unbind_buffer_object( ctx, obj->Vertex.BufferObj );
_mesa_unbind_buffer_object( ctx, obj->Normal.BufferObj );
_mesa_unbind_buffer_object( ctx, obj->Color.BufferObj );
_mesa_unbind_buffer_object( ctx, obj->SecondaryColor.BufferObj );
_mesa_unbind_buffer_object( ctx, obj->FogCoord.BufferObj );
_mesa_unbind_buffer_object( ctx, obj->Index.BufferObj );
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
_mesa_unbind_buffer_object( ctx, obj->TexCoord[i].BufferObj );
}
_mesa_unbind_buffer_object( ctx, obj->EdgeFlag.BufferObj );
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
_mesa_unbind_buffer_object( ctx, obj->VertexAttrib[i].BufferObj );
}
#endif
_mesa_remove_array_object(ctx, obj);
ctx->Driver.DeleteArrayObject(ctx, obj);
}
}
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}
void GLAPIENTRY
_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
{
GET_CURRENT_CONTEXT(ctx);
GLuint first;
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGenVertexArraysAPPLE");
return;
}
if (!arrays) {
return;
}
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ArrayObjects, n);
for (i = 0; i < n; i++) {
struct gl_array_object *obj;
GLuint name = first + i;
obj = (*ctx->Driver.NewArrayObject)( ctx, name );
if (!obj) {
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE");
return;
}
_mesa_save_array_object(ctx, obj);
arrays[i] = first + i;
}
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}
GLboolean GLAPIENTRY
_mesa_IsVertexArrayAPPLE( GLuint id )
{
struct gl_array_object * obj;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (id == 0)
return GL_FALSE;
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
obj = lookup_arrayobj(ctx, id);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
return (obj != NULL) ? GL_TRUE : GL_FALSE;
}