struct__EventQueue.html   [plain text]


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<h1>_EventQueue Struct Reference</h1><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>HWEventQueueType&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="struct__EventQueue.html#o0">head</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>HWEventQueueType&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="struct__EventQueue.html#o1">tail</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>CARD32&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="struct__EventQueue.html#o2">lastEventTime</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>Bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="struct__EventQueue.html#o3">lastMotion</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="struct__Event.html">EventRec</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="struct__EventQueue.html#o4">events</a> [QUEUE_SIZE]</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>DevicePtr&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="struct__EventQueue.html#o6">pPtr</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>ScreenPtr&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="struct__EventQueue.html#o7">pEnqueueScreen</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>ScreenPtr&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="struct__EventQueue.html#o8">pDequeueScreen</a></td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
Event queue. 
<p>
<hr><h2>Field Documentation</h2>
<a class="anchor" name="o4" doxytag="_EventQueue::events" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="struct__Event.html">EventRec</a> <a class="el" href="struct__EventQueue.html#o4">_EventQueue::events</a>[QUEUE_SIZE]
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Static allocation for signals.     </td>
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<a class="anchor" name="o0" doxytag="_EventQueue::head" ></a><p>
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          <td class="md" nowrap valign="top"> HWEventQueueType <a class="el" href="struct__EventQueue.html#o0">_EventQueue::head</a>
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Queue head; must be long for SetInputCheck.     </td>
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<a class="anchor" name="o2" doxytag="_EventQueue::lastEventTime" ></a><p>
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          <td class="md" nowrap valign="top"> CARD32 <a class="el" href="struct__EventQueue.html#o2">_EventQueue::lastEventTime</a>
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To avoid time running backwards.     </td>
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<a class="anchor" name="o3" doxytag="_EventQueue::lastMotion" ></a><p>
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          <td class="md" nowrap valign="top"> Bool <a class="el" href="struct__EventQueue.html#o3">_EventQueue::lastMotion</a>
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True if last event was motion.     </td>
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<a class="anchor" name="o8" doxytag="_EventQueue::pDequeueScreen" ></a><p>
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          <td class="md" nowrap valign="top"> ScreenPtr <a class="el" href="struct__EventQueue.html#o8">_EventQueue::pDequeueScreen</a>
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Screen events are dispatched to.     </td>
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<a class="anchor" name="o7" doxytag="_EventQueue::pEnqueueScreen" ></a><p>
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          <td class="md" nowrap valign="top"> ScreenPtr <a class="el" href="struct__EventQueue.html#o7">_EventQueue::pEnqueueScreen</a>
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Screen events are delivered to.     </td>
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<a class="anchor" name="o6" doxytag="_EventQueue::pPtr" ></a><p>
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          <td class="md" nowrap valign="top"> DevicePtr <a class="el" href="struct__EventQueue.html#o6">_EventQueue::pPtr</a>
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Device pointers (to get funcs)     </td>
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<a class="anchor" name="o1" doxytag="_EventQueue::tail" ></a><p>
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          <td class="md" nowrap valign="top"> HWEventQueueType <a class="el" href="struct__EventQueue.html#o1">_EventQueue::tail</a>
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Queue tail; must be long for SetInputCheck.     </td>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="dmxeq_8c.html">dmxeq.c</a></ul>
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