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<h1>dmxshadow.c File Reference</h1><code>#include "<a class="el" href="dmx_8h-source.html">dmx.h</a>"</code><br>
<code>#include "<a class="el" href="dmxsync_8h-source.html">dmxsync.h</a>"</code><br>
<code>#include "<a class="el" href="dmxshadow_8h-source.html">dmxshadow.h</a>"</code><br>
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<tr><td colspan=2><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxshadow_8c.html#a0">dmxShadowUpdateProc</a> (ScreenPtr pScreen, shadowBufPtr pBuf)</td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
This file provides support for the shadow frame buffer.<hr><h2>Function Documentation</h2>
<a class="anchor" name="a0" doxytag="dmxshadow.c::dmxShadowUpdateProc" ></a><p>
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          <td class="md" nowrap valign="top"> void dmxShadowUpdateProc </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">ScreenPtr&nbsp;</td>
          <td class="mdname" nowrap> <em>pScreen</em>, </td>
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          <td class="md" nowrap>shadowBufPtr&nbsp;</td>
          <td class="mdname" nowrap> <em>pBuf</em></td>
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          <td class="md">)&nbsp;</td>
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Update the screen from the shadow frame buffer.     </td>
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