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<h1>dmxinput.c File Reference</h1><code>#include "<a class="el" href="dmx_8h-source.html">dmx.h</a>"</code><br>
<code>#include "<a class="el" href="dmxlog_8h-source.html">dmxlog.h</a>"</code><br>
<code>#include "<a class="el" href="dmxinput_8h-source.html">dmxinput.h</a>"</code><br>
<code>#include "inputstr.h"</code><br>
<code>#include "input.h"</code><br>
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<tr><td colspan=2><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>Bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxinput_8c.html#a0">LegalModifier</a> (unsigned int key, DevicePtr pDev)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxinput_8c.html#a1">InitInput</a> (int argc, char **argv)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxinput_8c.html#a2">ProcessInputEvents</a> (void)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxinput_8c.html#a3">dmxUpdateWindowInfo</a> (<a class="el" href="dmxinput_8h.html#a30">DMXUpdateType</a> type, WindowPtr pWindow)</td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
Provide the main entry points for input initialization and processing that arequired by the dix layer.<hr><h2>Function Documentation</h2>
<a class="anchor" name="a3" doxytag="dmxinput.c::dmxUpdateWindowInfo" ></a><p>
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          <td class="md" nowrap valign="top"> void dmxUpdateWindowInfo </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="dmxinput_8h.html#a30">DMXUpdateType</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>type</em>, </td>
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          <td class="md" nowrap>WindowPtr&nbsp;</td>
          <td class="mdname" nowrap> <em>pWindow</em></td>
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          <td class="md">)&nbsp;</td>
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This routine is called from #dmxwindow.c whenever the layout of windows on the display might have changed. This information is used by input drivers (currently only the console driver) that provide information about window layout to the user.     </td>
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<a class="anchor" name="a1" doxytag="dmxinput.c::InitInput" ></a><p>
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          <td class="md" nowrap valign="top"> void InitInput </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">int&nbsp;</td>
          <td class="mdname" nowrap> <em>argc</em>, </td>
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          <td class="md" nowrap>char **&nbsp;</td>
          <td class="mdname" nowrap> <em>argv</em></td>
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          <td class="md">)&nbsp;</td>
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Called from dix/main.c on each server generation to initialize inputs. All the work is done in dmxInputInit. <dl compact><dt><b>See also:</b></dt><dd><a class="el" href="dmxinput_8h.html#a17">dmxInputInit()</a> </dd></dl>
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<a class="anchor" name="a0" doxytag="dmxinput.c::LegalModifier" ></a><p>
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          <td class="md" nowrap valign="top"> Bool LegalModifier </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned int&nbsp;</td>
          <td class="mdname" nowrap> <em>key</em>, </td>
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          <td class="md" nowrap>DevicePtr&nbsp;</td>
          <td class="mdname" nowrap> <em>pDev</em></td>
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          <td class="md">)&nbsp;</td>
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Returns TRUE if the key is a valid modifier. For PC-class keyboards, all keys can be used as modifiers, so return TRUE always.     </td>
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<a class="anchor" name="a2" doxytag="dmxinput.c::ProcessInputEvents" ></a><p>
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          <td class="md" nowrap valign="top"> void ProcessInputEvents </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
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Called from dix/dispatch.c in Dispatch() whenever input events require processing. All the work is done in the lower level routines.     </td>
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