#ifndef DLIST_H
#define DLIST_H
#include "mtypes.h"
#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
do { \
if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
_mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
return retval; \
} \
} while (0)
#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
do { \
if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
_mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
return; \
} \
} while (0)
#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \
do { \
ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \
FLUSH_VERTICES(ctx, 0); \
} while (0)
#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\
do { \
ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \
FLUSH_VERTICES(ctx, 0); \
} while (0)
extern void _mesa_init_lists( void );
extern void _mesa_destroy_list( GLcontext *ctx, GLuint list );
extern void _mesa_CallList( GLuint list );
extern void _mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists );
extern void _mesa_DeleteLists( GLuint list, GLsizei range );
extern void _mesa_EndList( void );
extern GLuint _mesa_GenLists( GLsizei range );
extern GLboolean _mesa_IsList( GLuint list );
extern void _mesa_ListBase( GLuint base );
extern void _mesa_NewList( GLuint list, GLenum mode );
extern void _mesa_init_dlist_table( struct _glapi_table *table,
GLuint tableSize );
extern void _mesa_save_error( GLcontext *ctx, GLenum error, const char *s );
extern void _mesa_compile_error( GLcontext *ctx, GLenum error, const char *s );
extern void *_mesa_alloc_instruction( GLcontext *ctx, int opcode, GLint sz );
extern int _mesa_alloc_opcode( GLcontext *ctx, GLuint sz,
void (*execute)( GLcontext *, void * ),
void (*destroy)( GLcontext *, void * ),
void (*print)( GLcontext *, void * ) );
extern void _mesa_save_EvalMesh2(GLenum mode, GLint i1, GLint i2,
GLint j1, GLint j2 );
extern void _mesa_save_EvalMesh1( GLenum mode, GLint i1, GLint i2 );
extern void _mesa_save_CallLists( GLsizei n, GLenum type, const GLvoid *lists );
extern void _mesa_save_CallList( GLuint list );
#endif