#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "dri.h"
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLContext.h>
#include <GL/gl.h>
#include <GL/glxproto.h>
#include <windowstr.h>
#include <resource.h>
#include <GL/glxint.h>
#include <GL/glxtokens.h>
#include <scrnintstr.h>
#include <glxserver.h>
#include <glxscreens.h>
#include <glxdrawable.h>
#include <glxcontext.h>
#include <glxext.h>
#include <glxutil.h>
#include <glxscreens.h>
#include <GL/internal/glcore.h>
#include "capabilities.h"
#include "visualConfigs.h"
#include "darwinfb.h"
__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) {
int numConfigs = 0;
__GLXconfig *visualConfigs, *c;
struct glCapabilities caps;
struct glCapabilitiesConfig *conf = NULL;
int stereo, depth, aux, buffers, stencil, accum, color, msample;
if(getGlCapabilities(&caps)) {
ErrorF("error from getGlCapabilities()!\n");
return NULL;
}
assert(NULL != caps.configurations);
conf = caps.configurations;
numConfigs = 0;
for(conf = caps.configurations; conf; conf = conf->next) {
if(conf->total_color_buffers <= 0)
continue;
numConfigs += (conf->stereo ? 2 : 1)
* (conf->aux_buffers ? 2 : 1)
* conf->buffers
* ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1)
* conf->total_color_buffers
* ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1)
* conf->total_depth_buffer_depths
* (conf->multisample_buffers + 1);
}
if(numConfigsPtr)
*numConfigsPtr = numConfigs;
visualConfigs = xcalloc(sizeof(*visualConfigs), numConfigs);
if(NULL == visualConfigs) {
ErrorF("xcalloc failure when allocating visualConfigs\n");
freeGlCapabilities(&caps);
return NULL;
}
c = visualConfigs;
for(conf = caps.configurations; conf; conf = conf->next) {
for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
for(buffers = 0; buffers < conf->buffers; ++buffers) {
for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
conf->total_stencil_bit_depths : 1); ++stencil) {
for(color = 0; color < conf->total_color_buffers; ++color) {
for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
conf->total_accum_buffers : 1); ++accum) {
for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
c->visualID = -1;
c->visualType = GLX_TRUE_COLOR;
c->next = c + 1;
c->screen = screenNumber;
c->level = 0;
c->indexBits = 0;
c->pixmapMode = 0;
if(conf->accelerated) {
c->visualRating = GLX_NONE;
} else {
c->visualRating = GLX_SLOW_VISUAL_EXT;
}
c->transparentPixel = GLX_NONE;
c->transparentRed = GLX_NONE;
c->transparentGreen = GLX_NONE;
c->transparentBlue = GLX_NONE;
c->transparentAlpha = GLX_NONE;
c->transparentIndex = GLX_NONE;
c->visualSelectGroup = 0;
c->swapMethod = GLX_SWAP_UNDEFINED_OML;
c->stereoMode = stereo ? TRUE : FALSE;
c->numAuxBuffers = aux ? conf->aux_buffers : 0;
c->doubleBufferMode = buffers ? TRUE : FALSE;
if(conf->total_stencil_bit_depths > 0) {
c->stencilBits = conf->stencil_bit_depths[stencil];
} else {
c->stencilBits = 0;
}
if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
c->alphaBits = conf->color_buffers[color].a;
} else {
c->alphaBits = 0;
}
c->redBits = conf->color_buffers[color].r;
c->greenBits = conf->color_buffers[color].g;
c->blueBits = conf->color_buffers[color].b;
c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits;
c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
c->redMask = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
c->blueMask = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
if(conf->total_accum_buffers > 0) {
c->accumRedBits = conf->accum_buffers[accum].r;
c->accumGreenBits = conf->accum_buffers[accum].g;
c->accumBlueBits = conf->accum_buffers[accum].b;
if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
c->accumAlphaBits = conf->accum_buffers[accum].a;
} else {
c->accumAlphaBits = 0;
}
} else {
c->accumRedBits = 0;
c->accumGreenBits = 0;
c->accumBlueBits = 0;
c->accumAlphaBits = 0;
}
c->depthBits = conf->depth_buffers[depth];
if(msample > 0) {
c->samples = conf->multisample_samples;
c->sampleBuffers = conf->multisample_buffers;
} else {
c->samples = 0;
c->sampleBuffers = 0;
}
c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
c->renderType = GLX_RGBA_BIT;
c->xRenderable = GL_TRUE;
c->fbconfigID = -1;
c->maxPbufferWidth = 8192;
c->maxPbufferHeight = 8192;
c->maxPbufferPixels = 0;
c->optimalPbufferWidth = 0;
c->optimalPbufferHeight = 0;
c->bindToTextureRgb = 0;
c->bindToTextureRgba = 0;
c->bindToMipmapTexture = 0;
c->bindToTextureTargets = 0;
c->yInverted = 0;
c = c->next;
}
}
}
}
}
}
}
}
}
(c-1)->next = NULL;
if (c - visualConfigs != numConfigs) {
FatalError("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, (int)(c - visualConfigs));
}
freeGlCapabilities(&caps);
return visualConfigs;
}