#ifndef TEXSTORE_H
#define TEXSTORE_H
#include "mtypes.h"
#include "formats.h"
#define TEXSTORE_PARAMS \
GLcontext *ctx, GLuint dims, \
GLenum baseInternalFormat, \
gl_format dstFormat, \
GLvoid *dstAddr, \
GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
GLint dstRowStride, const GLuint *dstImageOffsets, \
GLint srcWidth, GLint srcHeight, GLint srcDepth, \
GLenum srcFormat, GLenum srcType, \
const GLvoid *srcAddr, \
const struct gl_pixelstore_attrib *srcPacking
extern GLboolean
_mesa_texstore(TEXSTORE_PARAMS);
extern GLchan *
_mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
GLenum logicalBaseFormat,
GLenum textureBaseFormat,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLenum srcFormat, GLenum srcType,
const GLvoid *srcAddr,
const struct gl_pixelstore_attrib *srcPacking);
extern void
_mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
extern void
_mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
extern void
_mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
extern void
_mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint width,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
extern void
_mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint width, GLint height,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
extern void
_mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
extern void
_mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
extern void
_mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
extern void
_mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
GLint border,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
extern void
_mesa_store_compressed_texsubimage1d(GLcontext *ctx, GLenum target,
GLint level,
GLint xoffset, GLsizei width,
GLenum format,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
extern void
_mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
extern void
_mesa_store_compressed_texsubimage3d(GLcontext *ctx, GLenum target,
GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
extern const GLvoid *
_mesa_validate_pbo_teximage(GLcontext *ctx, GLuint dimensions,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *unpack,
const char *funcName);
extern const GLvoid *
_mesa_validate_pbo_compressed_teximage(GLcontext *ctx,
GLsizei imageSize, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
const char *funcName);
extern void
_mesa_unmap_teximage_pbo(GLcontext *ctx,
const struct gl_pixelstore_attrib *unpack);
#endif